Lanelore — every lane has a lore

Start typing a champion name.

Amumu

Amumu

the Sad Mummy
Tank Support

Legend claims that Amumu is a lonely and melancholy soul from ancient Shurima, roaming the world in search of a friend. Doomed by an ancient curse to remain alone forever, his touch is death, his affection ruin. Those who claim to have seen him describe...

Win Rate
pending
Pick Rate
pending
Ban Rate
 
Tier
 
TOP
no data
JUNGLE
active
MID
no data
ADC
no data
SUPPORT
available
// BUILD · JUNGLE
Start Item #1041 Item #2003 Core Item #3068 Item #3047 Item #3110 Item #3193 Item #3194 Item #3742
Spells #4 #11
Skills
Q E W Q Q R Q E Q E R E E W W R W W
// LANE PERFORMANCE

Weak Against

HARD
01
Ambessa
Ambessa
10 games
0%
02
Jayce
Jayce
9 games
0%
03
Ekko
Ekko
6 games
0%
04
Pantheon
Pantheon
4 games
0%
05
Rumble
Rumble
3 games
0%

Strong Against

EASY
01
Riven
Riven
4 games
100%
02
Warwick
Warwick
3 games
100%
03
Elise
Elise
2 games
100%
04
Malphite
Malphite
2 games
100%
05
Camille
Camille
2 games
100%

Synergy With

DUO
01
02
03
collecting more data this patch
// MATCHUP LOOKUP

Going against someone specific?

Type your lane opponent to open a dedicated matchup page — build, runes, summoner spells, skill order and tactical notes for that exact pairing.

// HOW TO PLAY · AMUMU

Early Game

Amumu jungle is engage + power-farm. Start Hunter's Talisman + Refillable. Full clear: Red→Krugs→Raptors→Wolves→Blue→Gromp. Hit lvl 3 by 3:30 — first gank window.

Gank lanes with CC chain. Aftershock keystone gives 80+ armor/MR for 2.5s on engage. Look for Scuttle Crab fight at 3:30. Ward enemy jungle.

Mid Game

Sunfire Aegis + Plated Steelcaps is the standard spike. Amumu = frontline engager. Force objective fights (drake/grub/herald) with R + CC chain.

Frozen Heart 2nd item shreds enemy AS. Gargoyle Stoneplate 3rd-4th item for teamfight survival. Counter-jungle when ahead.

Late Game

Frontline engager. Amumu starts every teamfight. R + CC chain on priority target — peel back for ADC + carry follow-up.

Adaptive Helm vs DoT comps. Anathema's Chains vs fed hyper-carry. Stand between ADC and enemy frontline as peel.

Win Condition

Engage objective fights → snowball lanes via ganks → 5v5 → close. Amumu doesn't carry alone; team needs damage from ADC + mid.

Win: 2+ objective secures + 4+ kill assists from ganks. Lose to: power-farmers (Master Yi, Karthus) — counter-gank to deny their scaling.

Power Spikes

Level 3 — full kit + first gank window. Level 6 — R for guaranteed engage. Sunfire Aegis (1st item) — AoE wave clear + chip damage. Plated Steelcaps + Sunfire — armor + AoE spike. Level 11 — R rank 2 + 2-3 items. Gargoyle Stoneplate (4th item) — teamfight survival ability.

Tips & Combos

Combos:

  • Engage ability -> R (CC chain) -> peel back to ADC
  • Grasp procs every 4s in extended trades
  • Build full tank — your damage comes from AoE passives

Anti-tips:

  • Don't engage 1v5 — wait for full team setup
  • Don't blow Flash + R for non-priority target
  • Don't 1v1 skirmishers — they out-duel tanks

Pro tricks:

  • Track enemy jungle pathing — counter-gank or invade
  • Smite priority targets in skirmishes (steal kills)
  • Ward Baron/Dragon pit 60s before spawn
// SIMILAR · TANK

// lanelore · patch — · stats aggregated daily from solo queue ladder