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Gnar

Gnar

the Missing Link
Fighter Tank

Gnar is a primeval yordle whose playful antics can erupt into a toddler's outrage in an instant, transforming him into a massive beast bent on destruction. Frozen in True Ice for millennia, the curious creature broke free and now hops about a changed...

Win Rate
pending
Pick Rate
pending
Ban Rate
 
Tier
 
TOP
active
JUNGLE
available
MID
available
ADC
available
SUPPORT
available
// BUILD · TOP
Start Item #1054 Item #2003 Core Item #6630 Item #3047 Item #3071 Item #3053 Item #3026 Item #3742
Spells #4 #12
Skills
Q E W Q Q R Q E Q E R E E W W R W W
// LANE PERFORMANCE

Weak Against

HARD
01
Rengar
Rengar
8 games
0%
02
Master Yi
Master Yi
6 games
0%
03
Shaco
Shaco
4 games
0%
04
Katarina
Katarina
4 games
0%
05
Smolder
Smolder
4 games
0%

Strong Against

EASY
01
Zilean
Zilean
8 games
100%
02
Kalista
Kalista
4 games
100%
03
Skarner
Skarner
4 games
100%
04
Viego
Viego
2 games
100%
05
Kayn
Kayn
2 games
100%

Synergy With

DUO
01
Diana
Diana
2 games
100%
02
Xerath
Xerath
2 games
100%
03
Akali
Akali
1 games
100%
04
Alistar
Alistar
1 games
100%
05
Orianna
Orianna
1 games
100%
// MATCHUP LOOKUP

Going against someone specific?

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// HOW TO PLAY · GNAR

Early Game

Gnar top is ranged AD bully. Start Doran's Blade or Doran's Shield + 2 pots. Lethal Tempo or Press the Attack keystone for sustained AA trades.

Level 1 push wave fast, force enemy under tower. Level 2 spike with W or E for kill pressure. Track jungler — squishy AD tops die to ganks.

Mid Game

Galeforce + Berserker's Greaves + Youmuu's Ghostblade is your spike. Gnar carries sidelane and shreds objectives.

Lethality items = pick squishies in skirmishes. Serylda's Grudge 3rd-4th item shreds tank armor.

Late Game

Backline carry. Stand 600+ behind frontline. AA + ability rotation kills priority targets. Guardian Angel 5th-6th item = revive after dive.

Mortal Reminder vs healing comp. Edge of Night vs CC. Bloodthirster sustain late game.

Win Condition

Win lane → carry teamfight → kite backline. Gnar scales harder than melees, weaker than dedicated ADCs.

Win: 50%+ kill participation + 2+ towers + 5+ assists/kills late. Lose to: hard-engage on you (Malphite R, J4 R).

Power Spikes

Level 2 — Q + W or E unlocked. Level 6 — R for kill confirmation. Galeforce (1st item) — gap-close + AS spike. Berserker's Greaves — AS for AA-heavy kit. Level 11 — R rank 2 + 3 items. Serylda's Grudge (3rd-4th item) — armor pen vs tanks.

Tips & Combos

Combos:

  • Q (poke) -> auto -> W or E proc = chunk damage
  • Galeforce dash + R combo = surprise burst
  • AA reset abilities preserve DPS

Anti-tips:

  • Don't dive without team setup — ranged ADs are squishy
  • Don't AA in melee — kite at max range
  • Don't waste R on missed positioning — wait for clean shot

Pro tricks:

  • TP behind enemy team for flanking burst
  • Lethal Tempo stacks during sustained DPS — stay in fight
  • Ult priority on enemy ADC, not tanks
// SIMILAR · FIGHTER

// lanelore · patch — · stats aggregated daily from solo queue ladder