Lanelore — every lane has a lore

Start typing a champion name.

Irelia

Irelia

the Blade Dancer
Fighter Assassin

The Noxian occupation of Ionia produced many heroes, none more unlikely than young Irelia of Navori. Trained in the ancient dances of her province, she adapted her art for war, using the graceful and carefully practised movements to levitate a host of...

Win Rate
pending
Pick Rate
pending
Ban Rate
 
Tier
 
TOP
active
JUNGLE
available
MID
available
ADC
available
SUPPORT
available
// BUILD · TOP
Start Item #1054 Item #2003 Core Item #6675 Item #3047 Item #6333 Item #3053 Item #3026 Item #3742
Spells #4 #12
Skills
Q W E Q Q R Q W Q W R W W E E R E E
// LANE PERFORMANCE

Weak Against

HARD
01
Sylas
Sylas
9 games
0%
02
Illaoi
Illaoi
8 games
0%
03
Nidalee
Nidalee
6 games
0%
04
Nocturne
Nocturne
6 games
0%
05
Zac
Zac
4 games
0%

Strong Against

EASY
01
Kog'Maw
Kog'Maw
2 games
100%
02
Karma
Karma
2 games
100%
03
Elise
Elise
2 games
100%
04
Senna
Senna
2 games
100%
05
Malzahar
Malzahar
2 games
100%

Synergy With

DUO
01
Graves
Graves
4 games
100%
02
Thresh
Thresh
2 games
100%
03
Rell
Rell
2 games
100%
04
Pantheon
Pantheon
2 games
100%
05
Smolder
Smolder
2 games
100%
// MATCHUP LOOKUP

Going against someone specific?

Type your lane opponent to open a dedicated matchup page — build, runes, summoner spells, skill order and tactical notes for that exact pairing.

// HOW TO PLAY · IRELIA

Early Game

Irelia early lane is short-trade duelist. Start Doran's Shield + 2 pots. Look for level 2 spike with Q + W or Q + E combo.

Freeze near tower if matched into a heavy CC top. Track jungler — skirmishers die to gank pressure. Use mobility to dodge CC skillshots.

Mid Game

Divine Sunderer + Plated Steelcaps is your spike. Mobility kit = roam mid post-6 or flank objective fights. Death's Dance 2nd item = 1v2 sidelane threat.

Divine Sunderer % max-HP damage shreds tanks. Conqueror + Lethal Tempo stacking gives sustain in extended trades.

Late Game

Backline diver. Irelia dashes through frontline to kill ADC. Sterak's Gage tenacity + GA second life = guaranteed pickoff.

Build Death's Dance vs AD comp. Maw of Malmortius vs AP comp. Avoid fighting in melee range with team — dive carry only.

Win Condition

Win 1v1 sidelane → dive backline 5v5. Irelia carries both phases — split push for picks, then collapse on ADC.

Win: 3+ ADC kills + 2+ solo sidelane kills. Lose to: hard-CC top laners (Renekton, Camille) — need Mercury's Treads + Maw.

Power Spikes

Level 2 — Q + W or E unlocked. Level 6 — R for guaranteed pickoff. Divine Sunderer (1st item) — % max-HP damage = tank shredder. Plated Steelcaps + Death's Dance — 2-item armor + sustain spike. Level 11 — R rank 2 + 3 items = backline assassin. Sterak's Gage (4th item) — tenacity vs CC chain.

Tips & Combos

Combos:

  • Q (dash) -> auto reset -> W (engage) -> AA + Conqueror stacks = burst combo
  • Use E to dodge enemy ult, then dash in for the kill
  • Flash + R execute on low-HP target = global pressure

Anti-tips:

  • Don't dive without Sterak's — full burst = dead before flash
  • Don't fight in tank cluster — dive ADC or back off
  • Don't waste R on full-HP tank — execute threshold matters

Pro tricks:

  • Dash through wall to bait enemy approach
  • Flash + dash gap-close skips most CC
  • Conqueror stacks while moving — stay in fight, don't disengage early
// SIMILAR · FIGHTER

// lanelore · patch — · stats aggregated daily from solo queue ladder