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Jarvan IV

Jarvan IV

the Exemplar of Demacia
Fighter Tank

Prince Jarvan, scion of the Lightshield dynasty, is heir apparent to the throne of Demacia. Raised to be a paragon of his nation's greatest virtues, he is forced to balance the heavy expectations placed upon him with his own desire to fight on the front...

Win Rate
pending
Pick Rate
pending
Ban Rate
 
Tier
 
TOP
available
JUNGLE
active
MID
available
ADC
available
SUPPORT
available
// BUILD · JUNGLE
Start Item #1041 Item #2003 Core Item #6630 Item #3047 Item #3071 Item #6333 Item #3053 Item #3065
Spells #4 #11
Skills
Q E W Q Q R Q E Q E R E E W W R W W
// LANE PERFORMANCE

Weak Against

HARD
01
Morgana
Morgana
4 games
0%
02
Sett
Sett
4 games
0%
03
Draven
Draven
4 games
0%
04
Mordekaiser
Mordekaiser
2 games
0%
05
Neeko
Neeko
2 games
0%

Strong Against

EASY
01
Teemo
Teemo
7 games
100%
02
Trundle
Trundle
7 games
100%
03
Gragas
Gragas
4 games
100%
04
Yone
Yone
4 games
100%
05
Gnar
Gnar
2 games
100%

Synergy With

DUO
01
Smolder
Smolder
3 games
100%
02
Ekko
Ekko
2 games
100%
03
Ezreal
Ezreal
2 games
100%
04
Sona
Sona
2 games
100%
05
Soraka
Soraka
2 games
100%
// MATCHUP LOOKUP

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// HOW TO PLAY · JARVAN IV

Early Game

Jarvan IV jungle is bruiser duelist. Start Hunter's Talisman + Refillable. Full clear: Red→Krugs→Raptors→Wolves→Blue. Hit lvl 3 by 3:30 — first gank window.

Gank lanes with all-in combo. Conqueror keystone stacks during extended trades. Counter-jungle enemy when ahead. Look for Scuttle Crab fight at 3:30.

Mid Game

Goredrinker + Plated Steelcaps is your spike. Jarvan IV forces objective fights with smite-based pickoffs. Roam to skirmishes — your sustain + damage carries fights.

Black Cleaver 2nd item shreds armor for team. Death's Dance 3rd item makes you a 1v2 threat in objective contests.

Late Game

Bruiser carry. Jarvan IV dives squishies through frontline. Sterak's Gage 4th item = shield + tenacity. Avoid getting kited — Mercury's Treads + Sterak's tenacity.

Death's Dance heals 15% damage dealt. Bloodthirster sustain late game. Anathema's Chains vs fed enemy carry.

Win Condition

Gank lanes → snowball jungle pressure → carry objective fights. Jarvan IV carries by both pickoffs and 5v5.

Win: 3+ ganks succeed + 2+ objective secures + 50%+ KP. Lose to: scaling junglers (Master Yi, Kindred) — counter-gank before 3-item spike.

Power Spikes

Level 3 — full kit + first gank window. Level 6 — R for execute kills. Goredrinker (1st item) — sustain + AoE damage. Black Cleaver (2nd item) — armor shred for team teamfights. Level 11 — R rank 2 + 2 items. Death's Dance (3rd item) — death recovery in 1v2 skirmishes.

Tips & Combos

Combos:

  • Conqueror stacks during sustained trades — long-AA, not short-burst
  • Pre-Q before flash gap-close = guaranteed proc
  • Use R as execute, not as engage tool

Anti-tips:

  • Don't trade with full mana cost — manage for fights
  • Don't ult full-HP target — wait for execute threshold
  • Don't 1v3 without Sterak's Gage

Pro tricks:

  • Smite priority targets in skirmishes (steal kills)
  • Counter-gank when 2+ levels ahead
  • Goredrinker active heals 25-90% of missing HP
// SIMILAR · FIGHTER

// lanelore · patch — · stats aggregated daily from solo queue ladder