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Jax

Jax

Grandmaster at Arms
Fighter

Unmatched in both his skill with unique armaments and his biting sarcasm, Jax is the last known weapons master of Icathia. After his homeland was laid low by its own hubris in unleashing the Void, Jax and his kind vowed to protect what little remained...

Win Rate
pending
Pick Rate
pending
Ban Rate
 
Tier
 
TOP
active
JUNGLE
available
MID
available
ADC
available
SUPPORT
available
// BUILD · TOP
Start Item #1054 Item #2003 Core Item #6675 Item #3047 Item #6333 Item #3053 Item #3026 Item #3742
Spells #4 #12
Skills
W Q E W W R W Q W Q R Q Q E E R E E
// LANE PERFORMANCE

Weak Against

HARD
01
Maokai
Maokai
6 games
0%
02
Neeko
Neeko
6 games
0%
03
Smolder
Smolder
6 games
0%
04
Heimerdinger
Heimerdinger
5 games
0%
05
Swain
Swain
4 games
0%

Strong Against

EASY
01
Annie
Annie
6 games
100%
02
Lucian
Lucian
6 games
100%
03
Bel'Veth
Bel'Veth
4 games
100%
04
Veigar
Veigar
2 games
100%
05
Taliyah
Taliyah
2 games
100%

Synergy With

DUO
01
Jarvan IV
Jarvan IV
3 games
100%
02
Blitzcrank
Blitzcrank
2 games
100%
03
Seraphine
Seraphine
2 games
100%
04
Annie
Annie
2 games
100%
05
Talon
Talon
2 games
100%
// MATCHUP LOOKUP

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// HOW TO PLAY · JAX

Early Game

Jax early lane is short-trade duelist. Start Doran's Shield + 2 pots. Look for level 2 spike with Q + W or Q + E combo.

Freeze near tower if matched into a heavy CC top. Track jungler — skirmishers die to gank pressure. Use mobility to dodge CC skillshots.

Mid Game

Divine Sunderer + Plated Steelcaps is your spike. Mobility kit = roam mid post-6 or flank objective fights. Death's Dance 2nd item = 1v2 sidelane threat.

Divine Sunderer % max-HP damage shreds tanks. Conqueror + Lethal Tempo stacking gives sustain in extended trades.

Late Game

Backline diver. Jax dashes through frontline to kill ADC. Sterak's Gage tenacity + GA second life = guaranteed pickoff.

Build Death's Dance vs AD comp. Maw of Malmortius vs AP comp. Avoid fighting in melee range with team — dive carry only.

Win Condition

Win 1v1 sidelane → dive backline 5v5. Jax carries both phases — split push for picks, then collapse on ADC.

Win: 3+ ADC kills + 2+ solo sidelane kills. Lose to: hard-CC top laners (Renekton, Camille) — need Mercury's Treads + Maw.

Power Spikes

Level 2 — Q + W or E unlocked. Level 6 — R for guaranteed pickoff. Divine Sunderer (1st item) — % max-HP damage = tank shredder. Plated Steelcaps + Death's Dance — 2-item armor + sustain spike. Level 11 — R rank 2 + 3 items = backline assassin. Sterak's Gage (4th item) — tenacity vs CC chain.

Tips & Combos

Combos:

  • Q (dash) -> auto reset -> W (engage) -> AA + Conqueror stacks = burst combo
  • Use E to dodge enemy ult, then dash in for the kill
  • Flash + R execute on low-HP target = global pressure

Anti-tips:

  • Don't dive without Sterak's — full burst = dead before flash
  • Don't fight in tank cluster — dive ADC or back off
  • Don't waste R on full-HP tank — execute threshold matters

Pro tricks:

  • Dash through wall to bait enemy approach
  • Flash + dash gap-close skips most CC
  • Conqueror stacks while moving — stay in fight, don't disengage early
// SIMILAR · FIGHTER

// lanelore · patch — · stats aggregated daily from solo queue ladder