Lanelore — every lane has a lore

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Jhin
// YOU · ADC

Jhin

the Virtuoso
MARKSMAN ADC LANE
VS
ADC LANE
SAMPLE PENDING
Azir
// ENEMY · ADC

Azir

the Emperor of the Sands
MAGE MARKSMAN
MATCHUP TYPE
Mage
vs Azir primary class
SAMPLE
no aggregation yet
BUILD STATUS
Tuned
hand-tuned for this matchup
PATCH
16.11.1
data dragon version

// BUILD FOR THIS MATCHUP

CUSTOMIZED · vs AZIR
STARTER ITEMS
Item #1055
Item #2003
BUILD ORDER · 1 → 6
Item #3508 1
Item #3158 2
Item #3142 3
Item #3046 4
Item #3036 5
Item #3026 6
// MATCHUP STRATEGY

vs Azir — ADC

vs Azir — ranged AP mid. Rare bot pick. Out-DPS them with crit + utility.

EARLY · 1-6
Laning phase

Jhin bot lane is utility + farm. Start Doran's Blade + 3 pots. Last-hit CS, push wave to deny enemy roam.

Level 2 spike with full kit. Use abilities for utility (slow, root, sustain) not just damage. Trade when support sets up CC chain. Ward tri-brush at 0:30.

MID · 7-13
Roam & trade

Essence Reaver/Kraken + Berserker's Greaves is your spike. Jhin brings team utility — R global, AoE wave, slow, shield. Roam to objectives with cross-map R.

IE or RFC 2nd item depending on AA range. Stand 700+ behind frontline. Long Sword path for lethality variant (Varus).

LATE · 14+
Teamfights

Utility carry. Jhin provides team utility (CC, shield, AoE wave, global) on top of sustained DPS. Stand 700+ behind frontline.

Mortal Reminder vs healing comp. Last Whisper variants for armor pen. Save R as match-ending utility.

// SUMMONER SPELLS

vs AZIR
Flash
D
Flash
Cleanse
F
Cleanse

// SKILL ORDER

R > Q > W > E
1R
2Q
3W
4E
Q
W
E
Q
Q
R
Q
W
Q
W
R
W
W
E
E
R
E
E
1 9 18

// QUICK REFERENCE

Lane
ADC
Champion class
MARKSMAN
Opponent class
MAGE
Patch
16.11.1
// RUNES
Precision
PRIMARY · PRECISION
KEYSTONE
Keystone 8021
#8021
SLOT 1
Rune 9111
#9111
SLOT 2
Rune 9104
#9104
SLOT 3
Rune 8014
#8014
Sorcery
SECONDARY · SORCERY
SLOT 1
Rune 8210
#8210
SLOT 2
Rune 8237
#8237
STAT SHARDS
Shard 5005
Attack Speed
+10% AS
Shard 5008
Adaptive Force
+9 AD / +15 AP
Shard 5002
Armor
+6 Armor
// OTHER JHIN MATCHUPS
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