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Nasus

Nasus

the Curator of the Sands
Fighter Tank

Nasus is an imposing, jackal-headed Ascended being from ancient Shurima, a heroic figure regarded as a demigod by the people of the desert. Fiercely intelligent, he was a guardian of knowledge and peerless strategist whose wisdom guided the ancient...

Win Rate
pending
Pick Rate
pending
Ban Rate
 
Tier
 
TOP
active
JUNGLE
available
MID
available
ADC
no data
SUPPORT
available
// BUILD · TOP
Start Item #1054 Item #2003 Core Item #3115 Item #3047 Item #3071 Item #6333 Item #3053 Item #3065
Spells #4 #12
Skills
Q E W Q Q R Q E Q E R E E W W R W W
// LANE PERFORMANCE

Weak Against

HARD
01
Ryze
Ryze
4 games
0%
02
Illaoi
Illaoi
4 games
0%
03
Qiyana
Qiyana
2 games
0%
04
Brand
Brand
2 games
0%
05
Ekko
Ekko
2 games
0%

Strong Against

EASY
01
Yorick
Yorick
9 games
100%
02
Master Yi
Master Yi
6 games
100%
03
Karma
Karma
4 games
100%
04
Maokai
Maokai
3 games
100%
05
Cassiopeia
Cassiopeia
3 games
100%

Synergy With

DUO
01
Rammus
Rammus
1 games
100%
02
Senna
Senna
1 games
100%
03
Ezreal
Ezreal
1 games
100%
04
Sona
Sona
1 games
100%
05
Katarina
Katarina
1 games
100%
// MATCHUP LOOKUP

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// HOW TO PLAY · NASUS

Early Game

Nasus early lane is short-trade pressure. Start Doran's Shield + 2 pots. Conqueror keystone stacks during sustained trades — auto-Q-auto windows.

Freeze near tower if matched into ranged or skirmisher. Look for level 2 spike — second ability unlocks full damage rotation. Track jungler; juggernauts have weak escape tools.

Mid Game

Goredrinker + Plated Steelcaps is the standard spike. Side lane pressure = your win condition. TP roam to bot lane for double-kill window, or shove top + flank dragon fight.

Black Cleaver 2nd item shreds armor for team. Death's Dance 3rd item makes you a 1v2 threat in sidelane. Build Spirit Visage vs heavy AP comp.

Late Game

Sidelane bully. Nasus forces 1v2-1v3 attention while team takes objectives. In teamfights, walk through frontline to ADC — your sustain absorbs poke.

Sterak's Gage as 4th item = shield + tenacity vs CC chain. Avoid getting kited — Mercury's Treads + Sterak's tenacity. Death's Dance heals 15% of damage dealt.

Win Condition

Win lane → snowball sidelane → split push or flank fight. Nasus doesn't outscale ADCs — close the game by 25min.

Win: 2+ solo kills + tower diff + sidelane priority. Lose to: ranged kiters (Vayne, Kayle) — need Phage + Sterak's earlier.

Power Spikes

Level 2 — second ability + full combo rotation. Level 6 — R for execute kills. Goredrinker (1st item) — sustain + AoE damage. Black Cleaver (2nd item) — armor shred for team teamfights. Level 11 — R rank 2 + 2 items. Death's Dance (3rd item) — death recovery in 1v2 sidelane.

Tips & Combos

Combos:

  • Conqueror stacks during sustained trades — long-AA, not short-burst
  • Pre-Q before flash gap-close = guaranteed proc
  • Use R as execute, not as engage tool

Anti-tips:

  • Don't trade with full mana cost — manage mana for actual fights
  • Don't ult full-HP target — wait for execute threshold
  • Don't 1v3 without Sterak's Gage — passive damage outpaces sustain

Pro tricks:

  • TP to sidelane fights — your damage profile shreds backline
  • Stand on top side of map in mid game — punish enemy mid roams
  • Goredrinker active heals 25-90% of missing HP — bait flash with it
// SIMILAR · FIGHTER

// lanelore · patch — · stats aggregated daily from solo queue ladder