Lanelore — every lane has a lore

Start typing a champion name.

Nocturne

Nocturne

the Eternal Nightmare
Fighter Assassin

A demonic amalgamation drawn from the nightmares that haunt every sentient mind, the thing known as Nocturne has become a primordial force of pure evil. It is liquidly chaotic in aspect, a faceless shadow with cold eyes and armed with wicked-looking...

Win Rate
pending
Pick Rate
pending
Ban Rate
 
Tier
 
TOP
available
JUNGLE
active
MID
available
ADC
available
SUPPORT
no data
// BUILD · JUNGLE
Start Item #1041 Item #2003 Core Item #3179 Item #3117 Item #6701 Item #3142 Item #6694 Item #3814
Spells #4 #11
Skills
Q W E Q Q R Q W Q W R W W E E R E E
// LANE PERFORMANCE

Weak Against

HARD
01
Amumu
Amumu
2 games
0%
02
Urgot
Urgot
2 games
0%
03
Tryndamere
Tryndamere
2 games
0%
04
Vayne
Vayne
2 games
0%
05
Cho'Gath
Cho'Gath
2 games
0%

Strong Against

EASY
01
Malphite
Malphite
6 games
100%
02
Neeko
Neeko
3 games
100%
03
Gragas
Gragas
2 games
100%
04
Teemo
Teemo
2 games
100%
05
Yorick
Yorick
2 games
100%

Synergy With

DUO
01
Smolder
Smolder
2 games
100%
02
Lissandra
Lissandra
2 games
100%
03
Nautilus
Nautilus
1 games
100%
04
Renekton
Renekton
1 games
100%
05
Caitlyn
Caitlyn
1 games
100%
// MATCHUP LOOKUP

Going against someone specific?

Type your lane opponent to open a dedicated matchup page — build, runes, summoner spells, skill order and tactical notes for that exact pairing.

// HOW TO PLAY · NOCTURNE

Early Game

Nocturne jungle is pickoff assassin. Start Hunter's Talisman + Refillable. Full clear with focus on damage camps. Hit lvl 3 by 3:30 — first gank window.

Gank lanes with full burst combo. Electrocute keystone for level 3 burst. Counter-jungle when ahead. Look for Scuttle Crab fight at 3:30.

Mid Game

Umbral Glaive + Mobility Boots + Opportunity is your spike. Nocturne dives squishies — pickoff carries in skirmishes.

Youmuu's Ghostblade 2nd item = movement + burst. Serylda's Grudge 3rd-4th item shreds tanks. Pick off ADC/mid in skirmishes — kill threshold = 60%+ HP.

Late Game

Backline diver. Nocturne flash-combos squishies with Edge of Night spell shield. Guardian Angel 5-6th item = revive after dive.

Mortal Reminder vs healing comp. Track enemy ult cooldowns — fight around their key CDs. Smite priority targets.

Win Condition

Snowball lane → roam to kill carries → close before 5v5. Nocturne doesn't carry teamfights — you carry pickoffs.

Win: 5+ solo kills + 60%+ R execution rate. Lose to: tank junglers + control mages (Sejuani, Anivia) — can't burst through HP/zone.

Power Spikes

Level 3 — full kit + first gank window. Level 6 — R for guaranteed kill confirmation. Eclipse or Duskblade (1st item) — burst + shield from passive. Mobility Boots — fast roams between ganks. Level 11 — R rank 2 + 3 items = backline burst threat. Edge of Night (5th item) — spell shield vs enemy CC.

Tips & Combos

Combos:

  • W (engage) -> Q + E + auto + R = full burst on squishy
  • Flash + ability for guaranteed engage angle
  • Edge of Night charges as you walk — pre-charge before engage

Anti-tips:

  • Don't dive without 3+ ability rotations
  • Don't engage tank cluster — dive backline only
  • Don't waste R on full-HP tank — execute threshold matters

Pro tricks:

  • Lethality items give true damage on no-armor squishies
  • Track Flash CDs — kill window = enemy Flash on cooldown
  • Smite priority targets in objective contests
// SIMILAR · FIGHTER

// lanelore · patch — · stats aggregated daily from solo queue ladder