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Nocturne
A demonic amalgamation drawn from the nightmares that haunt every sentient mind, the thing known as Nocturne has become a primordial force of pure evil. It is liquidly chaotic in aspect, a faceless shadow with cold eyes and armed with wicked-looking...
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Core
Weak Against
HARD
Strong Against
EASY
Synergy With
DUO
Going against someone specific?
Type your lane opponent to open a dedicated matchup page — build, runes, summoner spells, skill order and tactical notes for that exact pairing.
Early Game
Nocturne jungle is pickoff assassin. Start Hunter's Talisman + Refillable. Full clear with focus on damage camps. Hit lvl 3 by 3:30 — first gank window.
Gank lanes with full burst combo. Electrocute keystone for level 3 burst. Counter-jungle when ahead. Look for Scuttle Crab fight at 3:30.
Mid Game
Umbral Glaive + Mobility Boots + Opportunity is your spike. Nocturne dives squishies — pickoff carries in skirmishes.
Youmuu's Ghostblade 2nd item = movement + burst. Serylda's Grudge 3rd-4th item shreds tanks. Pick off ADC/mid in skirmishes — kill threshold = 60%+ HP.
Late Game
Backline diver. Nocturne flash-combos squishies with Edge of Night spell shield. Guardian Angel 5-6th item = revive after dive.
Mortal Reminder vs healing comp. Track enemy ult cooldowns — fight around their key CDs. Smite priority targets.
Win Condition
Snowball lane → roam to kill carries → close before 5v5. Nocturne doesn't carry teamfights — you carry pickoffs.
Win: 5+ solo kills + 60%+ R execution rate. Lose to: tank junglers + control mages (Sejuani, Anivia) — can't burst through HP/zone.
Power Spikes
Level 3 — full kit + first gank window. Level 6 — R for guaranteed kill confirmation. Eclipse or Duskblade (1st item) — burst + shield from passive. Mobility Boots — fast roams between ganks. Level 11 — R rank 2 + 3 items = backline burst threat. Edge of Night (5th item) — spell shield vs enemy CC.
Tips & Combos
Combos:
- W (engage) -> Q + E + auto + R = full burst on squishy
- Flash + ability for guaranteed engage angle
- Edge of Night charges as you walk — pre-charge before engage
Anti-tips:
- Don't dive without 3+ ability rotations
- Don't engage tank cluster — dive backline only
- Don't waste R on full-HP tank — execute threshold matters
Pro tricks:
- Lethality items give true damage on no-armor squishies
- Track Flash CDs — kill window = enemy Flash on cooldown
- Smite priority targets in objective contests
// lanelore · patch — · stats aggregated daily from solo queue ladder
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