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Rumble

Rumble

the Mechanized Menace
Fighter Mage

Rumble is a young inventor with a temper. Using nothing more than his own two hands and a heap of scrap, the feisty yordle constructed a colossal mech suit outfitted with an arsenal of electrified harpoons and incendiary rockets. Though others may scoff...

Win Rate
pending
Pick Rate
pending
Ban Rate
 
Tier
 
TOP
active
JUNGLE
available
MID
available
ADC
no data
SUPPORT
available
// BUILD · TOP
Start Item #1054 Item #2003 Core Item #6653 Item #3020 Item #4645 Item #3157 Item #3089 Item #3135
Spells #4 #12
Skills
Q E W Q Q R Q E Q E R E E W W R W W
// LANE PERFORMANCE

Weak Against

HARD
01
Heimerdinger
Heimerdinger
5 games
0%
02
Akshan
Akshan
3 games
0%
03
Nocturne
Nocturne
3 games
0%
04
Neeko
Neeko
2 games
0%
05
Nautilus
Nautilus
2 games
0%

Strong Against

EASY
01
Kayn
Kayn
6 games
100%
02
Smolder
Smolder
5 games
100%
03
Kog'Maw
Kog'Maw
5 games
100%
04
Annie
Annie
4 games
100%
05
Kai'Sa
Kai'Sa
3 games
100%

Synergy With

DUO
01
Seraphine
Seraphine
1 games
100%
02
Caitlyn
Caitlyn
1 games
100%
03
Master Yi
Master Yi
1 games
100%
04
Smolder
Smolder
2 games
50%
05
Ekko
Ekko
2 games
0%
// MATCHUP LOOKUP

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// HOW TO PLAY · RUMBLE

Early Game

Rumble top is ranged poke from 500+. Start Doran's Ring or Doran's Shield + 2 pots. Q-poke melee top laners during their CS attempts.

Level 1 stand back, level 2 you have full kit. Push wave to deny enemy approach. Track jungler — ranged tops die to top-side ganks easily.

Mid Game

Liandry's Anguish + Sorcerer's Shoes is your spike. Rumble pokes from 600+ range — out-range every juggernaut.

TP to objective fights. AP poke from screen edge = enemy team can't engage you. Build Zhonya's Hourglass vs dive comp.

Late Game

Backline AP threat. Stand mid-line at 700+ range. Poke priority targets — your damage scales infinitely on AP items.

Void Staff vs MR stacking. Rabadon's Deathcap 4th-5th item = 35% AP increase. Avoid getting caught — you die in 2 hits to assassins.

Win Condition

Out-poke lane → 1 item spike → R-burst teamfights. Rumble doesn't peel — your team needs another peel source.

Win: 50%+ Q hit rate + 3+ R kills per game. Lose to: gap-close skirmishers (Irelia, Camille) — need Zhonya's 1st item.

Power Spikes

Level 2 — full poke combo unlocked. Level 6 — R for first major burst window. Liandry's Anguish (1st item) — DoT damage on poke abilities. Sorcerer's Shoes — magic pen for true damage burst. Level 11 — R rank 2 + 2-3 items. Rabadon's Deathcap (5th item) — 35% AP amplifier.

Tips & Combos

Combos:

  • Q (poke) -> auto -> W (AoE) = chunk damage
  • E (CC) -> Q -> R = guaranteed combo on rooted target
  • Q on minion to bait enemy approach, then full combo when they whiff

Anti-tips:

  • Don't engage solo — ranged AP tops die in melee
  • Don't waste mana on missed Q's — manage for the actual fight
  • Don't fight at melee range — keep 500+ from frontline

Pro tricks:

  • Arcane Comet keystone procs every Q if landed at max range
  • TP backline of enemy team = unexpected ult angle
  • Push wave under tower mid-game, then TP roam
// SIMILAR · FIGHTER

// lanelore · patch — · stats aggregated daily from solo queue ladder