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Vi

Vi

the Piltover Enforcer
Fighter Assassin

Raised on the mean streets of Zaun, Vi is a hotheaded, impulsive, and fearsome woman with very little respect for authority. She has always been a shrewd survivor, both from her youthful troublemaking topside and an unfairly long stint in Stillwater...

Win Rate
pending
Pick Rate
pending
Ban Rate
 
Tier
 
TOP
available
JUNGLE
active
MID
available
ADC
no data
SUPPORT
available
// BUILD · JUNGLE
Start Item #1041 Item #2003 Core Item #6630 Item #3047 Item #3071 Item #6333 Item #3053 Item #3065
Spells #4 #11
Skills
Q W E Q Q R Q W Q W R W W E E R E E
// LANE PERFORMANCE

Weak Against

HARD
01
Skarner
Skarner
7 games
0%
02
Maokai
Maokai
4 games
0%
03
Gnar
Gnar
2 games
0%
04
Riven
Riven
2 games
0%
05
Heimerdinger
Heimerdinger
2 games
0%

Strong Against

EASY
01
Brand
Brand
5 games
100%
02
Quinn
Quinn
2 games
100%
03
Sejuani
Sejuani
2 games
100%
04
Rammus
Rammus
1 games
100%
05
Malphite
Malphite
1 games
100%

Synergy With

DUO
01
Ezreal
Ezreal
2 games
100%
02
Elise
Elise
1 games
100%
03
Janna
Janna
1 games
100%
04
Kai'Sa
Kai'Sa
1 games
100%
05
Hwei
Hwei
1 games
100%
// MATCHUP LOOKUP

Going against someone specific?

Type your lane opponent to open a dedicated matchup page — build, runes, summoner spells, skill order and tactical notes for that exact pairing.

// HOW TO PLAY · VI

Early Game

Vi jungle is bruiser duelist. Start Hunter's Talisman + Refillable. Full clear: Red→Krugs→Raptors→Wolves→Blue. Hit lvl 3 by 3:30 — first gank window.

Gank lanes with all-in combo. Conqueror keystone stacks during extended trades. Counter-jungle enemy when ahead. Look for Scuttle Crab fight at 3:30.

Mid Game

Goredrinker + Plated Steelcaps is your spike. Vi forces objective fights with smite-based pickoffs. Roam to skirmishes — your sustain + damage carries fights.

Black Cleaver 2nd item shreds armor for team. Death's Dance 3rd item makes you a 1v2 threat in objective contests.

Late Game

Bruiser carry. Vi dives squishies through frontline. Sterak's Gage 4th item = shield + tenacity. Avoid getting kited — Mercury's Treads + Sterak's tenacity.

Death's Dance heals 15% damage dealt. Bloodthirster sustain late game. Anathema's Chains vs fed enemy carry.

Win Condition

Gank lanes → snowball jungle pressure → carry objective fights. Vi carries by both pickoffs and 5v5.

Win: 3+ ganks succeed + 2+ objective secures + 50%+ KP. Lose to: scaling junglers (Master Yi, Kindred) — counter-gank before 3-item spike.

Power Spikes

Level 3 — full kit + first gank window. Level 6 — R for execute kills. Goredrinker (1st item) — sustain + AoE damage. Black Cleaver (2nd item) — armor shred for team teamfights. Level 11 — R rank 2 + 2 items. Death's Dance (3rd item) — death recovery in 1v2 skirmishes.

Tips & Combos

Combos:

  • Conqueror stacks during sustained trades — long-AA, not short-burst
  • Pre-Q before flash gap-close = guaranteed proc
  • Use R as execute, not as engage tool

Anti-tips:

  • Don't trade with full mana cost — manage for fights
  • Don't ult full-HP target — wait for execute threshold
  • Don't 1v3 without Sterak's Gage

Pro tricks:

  • Smite priority targets in skirmishes (steal kills)
  • Counter-gank when 2+ levels ahead
  • Goredrinker active heals 25-90% of missing HP
// SIMILAR · FIGHTER

// lanelore · patch — · stats aggregated daily from solo queue ladder