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Aatrox
Once honored defenders of Shurima against the Void, Aatrox and his brethren would eventually become an even greater threat to Runeterra, and were defeated only by cunning mortal sorcery. But after centuries of imprisonment, Aatrox was the first to find...
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Core
Weak Against
HARD
Strong Against
EASY
Synergy With
DUO
Going against someone specific?
Type your lane opponent to open a dedicated matchup page — build, runes, summoner spells, skill order and tactical notes for that exact pairing.
Early Game
Aatrox early lane is short-trade pressure. Start Doran's Shield + 2 pots. Conqueror keystone stacks during sustained trades — auto-Q-auto windows.
Freeze near tower if matched into ranged or skirmisher. Look for level 2 spike — second ability unlocks full damage rotation. Track jungler; juggernauts have weak escape tools.
Mid Game
Goredrinker + Plated Steelcaps is the standard spike. Side lane pressure = your win condition. TP roam to bot lane for double-kill window, or shove top + flank dragon fight.
Black Cleaver 2nd item shreds armor for team. Death's Dance 3rd item makes you a 1v2 threat in sidelane. Build Spirit Visage vs heavy AP comp.
Late Game
Sidelane bully. Aatrox forces 1v2-1v3 attention while team takes objectives. In teamfights, walk through frontline to ADC — your sustain absorbs poke.
Sterak's Gage as 4th item = shield + tenacity vs CC chain. Avoid getting kited — Mercury's Treads + Sterak's tenacity. Death's Dance heals 15% of damage dealt.
Win Condition
Win lane → snowball sidelane → split push or flank fight. Aatrox doesn't outscale ADCs — close the game by 25min.
Win: 2+ solo kills + tower diff + sidelane priority. Lose to: ranged kiters (Vayne, Kayle) — need Phage + Sterak's earlier.
Power Spikes
Level 2 — second ability + full combo rotation. Level 6 — R for execute kills. Goredrinker (1st item) — sustain + AoE damage. Black Cleaver (2nd item) — armor shred for team teamfights. Level 11 — R rank 2 + 2 items. Death's Dance (3rd item) — death recovery in 1v2 sidelane.
Tips & Combos
Combos:
- Conqueror stacks during sustained trades — long-AA, not short-burst
- Pre-Q before flash gap-close = guaranteed proc
- Use R as execute, not as engage tool
Anti-tips:
- Don't trade with full mana cost — manage mana for actual fights
- Don't ult full-HP target — wait for execute threshold
- Don't 1v3 without Sterak's Gage — passive damage outpaces sustain
Pro tricks:
- TP to sidelane fights — your damage profile shreds backline
- Stand on top side of map in mid game — punish enemy mid roams
- Goredrinker active heals 25-90% of missing HP — bait flash with it
// lanelore · patch — · stats aggregated daily from solo queue ladder
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