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Aurelion Sol

Aurelion Sol

The Star Forger
Mage

Aurelion Sol once graced the vast emptiness of the cosmos with celestial wonders of his own devising. Now, he is forced to wield his awesome power at the behest of a space-faring empire that tricked him into servitude. Desiring a return to his...

Win Rate
pending
Pick Rate
pending
Ban Rate
 
Tier
 
TOP
available
JUNGLE
available
MID
active
ADC
available
SUPPORT
available
// BUILD · MID
Start Item #1056 Item #2003 Core Item #6655 Item #3020 Item #4645 Item #3157 Item #3089 Item #3135
Spells #4 #14
Skills
Q W E Q Q R Q W Q W R W W E E R E E
// LANE PERFORMANCE

Weak Against

HARD
01
Galio
Galio
12 games
0%
02
Tristana
Tristana
7 games
0%
03
Swain
Swain
6 games
0%
04
Kai'Sa
Kai'Sa
2 games
0%
05
Kled
Kled
2 games
0%

Strong Against

EASY
01
Smolder
Smolder
6 games
100%
02
Vel'Koz
Vel'Koz
5 games
100%
03
Zilean
Zilean
4 games
100%
04
Kog'Maw
Kog'Maw
4 games
100%
05
Kennen
Kennen
3 games
100%

Synergy With

DUO
01
Lucian
Lucian
1 games
100%
02
Rengar
Rengar
1 games
100%
03
Naafiri
Naafiri
1 games
100%
04
Qiyana
Qiyana
1 games
100%
05
Nami
Nami
3 games
66.7%
// MATCHUP LOOKUP

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// HOW TO PLAY · AURELION SOL

Early Game

Aurelion Sol mid is wave control + scaling. Start Doran's Ring + 2 pots. Push wave with AoE abilities — deny enemy CS and force tower farming.

Aurelion Sol doesn't burst — instead, chip enemy with sustained poke and threaten zone control. Track jungler; control mages have weak escape.

Mid Game

Luden's Companion + Sorcerer's Shoes is your spike. Aurelion Sol controls fights from 700+ range with zone abilities (Q AoE, R initiate). Roam side lanes post-6 with cross-map R.

Shadowflame 2nd item for magic pen. Zhonya's 3rd vs dive comp. Sustained pressure > burst — control mages outscale.

Late Game

Backline zone-control. Stand mid-line at 800+ range. Zone with W/E AoE, R as engage or peel. Aurelion Sol outscales most matchups — late-game DPS > early-game burst.

Rabadon's + Void Staff 4-5th = max AP damage. Avoid getting caught — squishy = die in 2 hits. Stand near tank ally always.

Win Condition

Scale to 3-4 items → control teamfights → carry 5v5. Aurelion Sol doesn't snowball; you win by item economy.

Win: 8 CS/min + 4-item completion by 25min. Lose to: assassins who shut down scaling (Zed, Talon) — need defensive Zhonya's first.

Power Spikes

Level 2 — full zone combo unlocked. Level 6 — R for first major teamfight tool. Luden's Companion (1st item) — wave clear + burst proc. Sorcerer's Shoes — magic pen. Level 11 — R rank 2 + 2-3 items = teamfight carry. Rabadon's Deathcap (5th item) — 35% AP amplifier.

Tips & Combos

Combos:

  • Q (zone) -> auto -> W (AoE) = sustained chip
  • E (CC) -> Q -> R = guaranteed combo on rooted target
  • Use R as engage AND peel — flexibility decides teamfights

Anti-tips:

  • Don't burst trade — control mages outsustain, not outburst
  • Don't engage solo — wait for tank engage first
  • Don't waste R on bad angle — wait for clean shot

Pro tricks:

  • Arcane Comet keystone procs every Q at max range
  • Push wave under tower mid-game, then roam with TP
  • Stand on top side of map for top lane TP support
// SIMILAR · MAGE

// lanelore · patch — · stats aggregated daily from solo queue ladder