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Bard

Bard

the Wandering Caretaker
Support Mage

A traveler from beyond the stars, Bard is an agent of serendipity who fights to maintain a balance where life can endure the indifference of chaos. Many Runeterrans sing songs that ponder his extraordinary nature, yet they all agree that the cosmic...

Win Rate
pending
Pick Rate
pending
Ban Rate
 
Tier
 
TOP
available
JUNGLE
no data
MID
available
ADC
no data
SUPPORT
active
// BUILD · SUPPORT
Start Item #3858 Item #2003 Core Item #3877 Item #3117 Item #4636 Item #3504 Item #3222 Item #3107
Spells #4 #14
Skills
Q W E Q Q R Q W Q W R W W E E R E E
// LANE PERFORMANCE

Weak Against

HARD
01
Katarina
Katarina
4 games
0%
02
Malzahar
Malzahar
2 games
0%
03
Xin Zhao
Xin Zhao
2 games
0%
04
Vex
Vex
2 games
0%
05
Varus
Varus
2 games
0%

Strong Against

EASY
01
Lissandra
Lissandra
6 games
100%
02
Sion
Sion
6 games
100%
03
Singed
Singed
4 games
100%
04
Sejuani
Sejuani
4 games
100%
05
Cho'Gath
Cho'Gath
2 games
100%

Synergy With

DUO
01
Smolder
Smolder
3 games
100%
02
Garen
Garen
2 games
100%
03
Master Yi
Master Yi
2 games
100%
04
Kha'Zix
Kha'Zix
2 games
100%
05
Xerath
Xerath
2 games
100%
// MATCHUP LOOKUP

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// HOW TO PLAY · BARD

Early Game

Bard early lane is roam-and-pick. Start Spellthief's Edge + Refillable. Q max for poke + setup. Look for level 3 roam mid lane when ADC has wave control.

Ward river + jungle entries. Bard excels at picking off priority targets in fog of war. Force trades at level 2-3 to spike before enemy support.

Mid Game

Mobility Boots + Bloodsong + Moonstone Renewer is the standard spike. Roam to all 3 lanes — your kit creates picks anywhere on the map.

Ward objectives 60s before spawn. Bait enemy approach with vision plays. Roams = ADC solo lane farm = ADC scales harder.

Late Game

Pick threat + utility. Land 1 CC chain on enemy carry = teamfight won. Bard flanks fights from unexpected angles.

Mikael's Blessing or Locket priority. Build Knight's Vow if ADC fed. R is your match-ender — save it for the pick.

Win Condition

Roam every wave → snowball multiple lanes → flank teamfights. Bard doesn't outscale; you win by playing the map.

Win: 2+ successful roam kills + 5+ wards placed before 15min. Lose to: hard-engage supports who pin you in bot lane.

Power Spikes

Level 2 — second ability + roam mobility. Level 3 — full kit + first roam window. Level 6 — R for cross-map play. Mobility Boots (1st item) — roam speed boost. Level 11 — R rank 2 + 3 items. Level 16 — R rank 3 + 5 items.

Tips & Combos

Combos:

  • Wave push under tower -> roam mid via river fog
  • Ward enemy jungle entry -> bait approach -> R-pick
  • Hit Q from screen edge -> ADC follow-up = guaranteed kill

Anti-tips:

  • Don't roam with full enemy bot wave alive — your ADC dies 2v1
  • Don't engage solo vs 3+ enemies — pick = 1 target, not teamfight
  • Don't waste R on bad pick — save for actual priority target

Pro tricks:

  • Track enemy support — if they roam too, race them to mid first
  • Bard flanks fights — engage from side, not front, for unexpected CC
  • Mobility Boots cooldown drops out of combat — fast unseen roams
// SIMILAR · SUPPORT

// lanelore · patch — · stats aggregated daily from solo queue ladder