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Fiddlesticks

Fiddlesticks

the Ancient Fear
Mage Support

Something has awoken in Runeterra. Something ancient. Something terrible. The ageless horror known as Fiddlesticks stalks the edges of mortal society, drawn to areas thick with paranoia where it feeds upon terrorized victims. Wielding a jagged scythe...

Win Rate
pending
Pick Rate
pending
Ban Rate
 
Tier
 
TOP
available
JUNGLE
active
MID
available
ADC
available
SUPPORT
available
// BUILD · JUNGLE
Start Item #1041 Item #2003 Core Item #6653 Item #3020 Item #4645 Item #3157 Item #3089 Item #3135
Spells #4 #11
Skills
E W Q E E R E W E W R W W Q Q R Q Q
// LANE PERFORMANCE

Weak Against

HARD
01
Cho'Gath
Cho'Gath
7 games
0%
02
Sejuani
Sejuani
2 games
0%
03
Camille
Camille
2 games
0%
04
Poppy
Poppy
2 games
0%
05
Zaahen
Zaahen
2 games
0%

Strong Against

EASY
01
Elise
Elise
15 games
100%
02
Udyr
Udyr
6 games
100%
03
Rammus
Rammus
4 games
100%
04
Amumu
Amumu
2 games
100%
05
Yasuo
Yasuo
2 games
100%

Synergy With

DUO
01
Smolder
Smolder
1 games
100%
02
Janna
Janna
1 games
100%
03
Kog'Maw
Kog'Maw
1 games
100%
04
Syndra
Syndra
1 games
100%
05
Zed
Zed
1 games
0%
// MATCHUP LOOKUP

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Type your lane opponent to open a dedicated matchup page — build, runes, summoner spells, skill order and tactical notes for that exact pairing.

// HOW TO PLAY · FIDDLESTICKS

Early Game

Fiddlesticks jungle is AP burst + objective control. Start Hunter's Talisman + Refillable. Full clear with AoE wave abilities. Hit lvl 3 by 3:30 — first gank window.

Gank lanes with AP burst combo. Electrocute or Conqueror keystone depending on style. Counter-jungle when ahead. Look for Scuttle Crab fight at 3:30.

Mid Game

Luden's Companion or Liandry's Anguish + Sorcerer's Shoes is your spike. Fiddlesticks bursts squishies — pickoff carries in skirmishes.

Shadowflame 2nd item for magic pen on shielded targets. Zhonya's 3rd vs dive comp. Pick off ADC/mid in skirmishes — burst threshold = 60%+ HP.

Late Game

AP burst threat. Fiddlesticks bursts priority targets in skirmishes. Rabadon's Deathcap 4-5th item = 35% AP increase. Avoid getting caught — squishy = die in 2 hits.

Void Staff vs MR stacking. Mejai's Soulstealer on snowball. Track enemy ult cooldowns.

Win Condition

Gank with AP burst → roam to kill carries → close before tanks scale. Fiddlesticks carries by pickoffs, not 5v5 DPS.

Win: 5+ gank kills + 60%+ R execution rate on squishies. Lose to: tank junglers (Sejuani, Skarner) — can't burst through HP.

Power Spikes

Level 3 — full kit + first gank window. Level 6 — R for guaranteed kill confirmation. Liandry's Anguish (1st item) — DoT damage on abilities. Sorcerer's Shoes — magic pen for true damage. Level 11 — R rank 2 + 3 items = 100% HP delete. Rabadon's Deathcap (5th item) — 35% AP amplifier.

Tips & Combos

Combos:

  • E (gap-close) -> Q + W + auto + R = full burst on squishy
  • Zhonya's mid-combo = damage interruption + reset window
  • Flash + ability for guaranteed engage angle

Anti-tips:

  • Don't dive without 3+ ability rotations
  • Don't engage tank cluster — dive backline only
  • Don't waste R on full-HP tank — execute threshold matters

Pro tricks:

  • Stealth/dash ability before combo, not after spotted
  • Smite priority targets in objective contests
  • Mejai's stacks reset on death — snowball steady
// SIMILAR · MAGE

// lanelore · patch — · stats aggregated daily from solo queue ladder