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Ashe

Ashe

the Frost Archer
Marksman Support

Iceborn warmother of the Avarosan tribe, Ashe commands the most populous horde in the north. Stoic, intelligent, and idealistic, yet uncomfortable with her role as leader, she taps into the ancestral magics of her lineage to wield a bow of True Ice...

Win Rate
pending
Pick Rate
pending
Ban Rate
 
Tier
 
TOP
available
JUNGLE
no data
MID
available
ADC
active
SUPPORT
available
// BUILD · ADC
Start Item #1055 Item #2003 Core Item #3508 Item #3006 Item #6672 Item #3094 Item #3046 Item #3026
Spells #4 #7
Skills
W Q E W W R W Q W Q R Q Q E E R E E
// LANE PERFORMANCE

Weak Against

HARD
01
Olaf
Olaf
8 games
0%
02
Heimerdinger
Heimerdinger
6 games
0%
03
Twisted Fate
Twisted Fate
6 games
0%
04
Irelia
Irelia
4 games
0%
05
Annie
Annie
4 games
0%

Strong Against

EASY
01
Fiora
Fiora
9 games
100%
02
Akshan
Akshan
8 games
100%
03
Tryndamere
Tryndamere
5 games
100%
04
Malzahar
Malzahar
3 games
100%
05
Udyr
Udyr
2 games
100%

Synergy With

DUO
01
Twisted Fate
Twisted Fate
2 games
100%
02
Janna
Janna
2 games
100%
03
Kha'Zix
Kha'Zix
2 games
100%
04
Vladimir
Vladimir
1 games
100%
05
Graves
Graves
1 games
100%
// MATCHUP LOOKUP

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// HOW TO PLAY · ASHE

Early Game

Ashe bot lane is utility + farm. Start Doran's Blade + 3 pots. Last-hit CS, push wave to deny enemy roam.

Level 2 spike with full kit. Use abilities for utility (slow, root, sustain) not just damage. Trade when support sets up CC chain. Ward tri-brush at 0:30.

Mid Game

Essence Reaver/Kraken + Berserker's Greaves is your spike. Ashe brings team utility — R global, AoE wave, slow, shield. Roam to objectives with cross-map R.

IE or RFC 2nd item depending on AA range. Stand 700+ behind frontline. Long Sword path for lethality variant (Varus).

Late Game

Utility carry. Ashe provides team utility (CC, shield, AoE wave, global) on top of sustained DPS. Stand 700+ behind frontline.

Mortal Reminder vs healing comp. Last Whisper variants for armor pen. Save R as match-ending utility.

Win Condition

Farm to 2 items → R-engage teamfights → carry team utility. Ashe doesn't burst; you facilitate team wins.

Win: 7 CS/min + 3+ R engages + 80%+ KP. Lose to: hyper carries (Vayne, Twitch) — kite + utility wins.

Power Spikes

Level 2 — full kit utility unlocked. Level 6 — R for cross-map engage. Mythic (1st item) — wave clear + first-item utility. Berserker's Greaves — AS for AA-heavy kit. Level 11 — R rank 2 + 3 items = teamfight carry. Infinity Edge (2nd item) — crit damage spike.

Tips & Combos

Combos:

  • Q (utility) -> auto -> W or E proc = sustained chip
  • R as cross-map engage tool, not as solo execute
  • AA reset abilities preserve DPS

Anti-tips:

  • Don't burst tanks — utility kit doesn't shred HP
  • Don't waste R on missed angle — long cooldown
  • Don't AA in melee — kite at max range

Pro tricks:

  • Cross-map R for global presence on objectives
  • Lethal Tempo stacks during sustained DPS
  • Ward objectives 60s before spawn for R setup
// SIMILAR · MARKSMAN

// lanelore · patch — · stats aggregated daily from solo queue ladder