Lanelore — every lane has a lore

Start typing a champion name.

Ezreal

Ezreal

the Prodigal Explorer
Marksman Mage

A dashing adventurer, unknowingly gifted in the magical arts, Ezreal raids long-lost catacombs, tangles with ancient curses, and overcomes seemingly impossible odds with ease. His courage and bravado knowing no bounds, he prefers to improvise his way...

Win Rate
pending
Pick Rate
pending
Ban Rate
 
Tier
 
TOP
available
JUNGLE
available
MID
available
ADC
active
SUPPORT
available
// BUILD · ADC
Start Item #1056 Item #2003 Core Item #3508 Item #3158 Item #3142 Item #6694 Item #3036 Item #3026
Spells #4 #7
Skills
Q W E Q Q R Q W Q W R W W E E R E E
// LANE PERFORMANCE

Weak Against

HARD
01
Tahm Kench
Tahm Kench
9 games
0%
02
Taliyah
Taliyah
5 games
0%
03
Ahri
Ahri
4 games
0%
04
Qiyana
Qiyana
2 games
0%
05
Zoe
Zoe
2 games
0%

Strong Against

EASY
01
Orianna
Orianna
6 games
100%
02
Twisted Fate
Twisted Fate
6 games
100%
03
Yone
Yone
4 games
100%
04
Graves
Graves
2 games
100%
05
K'Sante
K'Sante
2 games
100%

Synergy With

DUO
01
Ekko
Ekko
3 games
100%
02
Lee Sin
Lee Sin
3 games
100%
03
Neeko
Neeko
3 games
100%
04
Hecarim
Hecarim
2 games
100%
05
Morgana
Morgana
2 games
100%
// MATCHUP LOOKUP

Going against someone specific?

Type your lane opponent to open a dedicated matchup page — build, runes, summoner spells, skill order and tactical notes for that exact pairing.

// HOW TO PLAY · EZREAL

Early Game

Ezreal bot lane is skirmisher ADC — mobility + burst. Start Doran's Blade or Doran's Ring + 3 pots. Q-poke during lane phase.

Level 2 spike with W or E for engage. Ezreal dives squishies — your kill threshold is 60%+ HP. Track jungler — skirmishers die to coordinated CC.

Mid Game

Mythic + Berserker's Greaves is your spike. Ezreal dives squishies — roam side lanes with E for pickoffs.

Manamune (Ezreal) or Galeforce path. Long Sword 3-item path for lethality damage. Pick off ADC/mid in skirmishes — burst threshold = 50%+ HP.

Late Game

Mobile carry. Stand 600+ behind frontline. Dash through frontline to dive ADC/mid. Guardian Angel last item = revive after dive.

Mortal Reminder vs healing. Edge of Night vs CC chain. Bloodthirster sustain in extended fights.

Win Condition

Win lane → dive backline 5v5 → carry pickoffs. Ezreal scales harder than melees, weaker than dedicated hyper carries.

Win: 50%+ KP + 3+ ADC kills. Lose to: hard-engage on you (Malphite R, J4 R).

Power Spikes

Level 2 — Q + W or E unlocked. Level 6 — R for kill confirmation. Mythic (1st item) — gap-close + first-item AS spike. Berserker's Greaves — AS for AA-heavy kit. Level 11 — R rank 2 + 3 items. Serylda's Grudge (3rd-4th item) — armor pen vs tanks.

Tips & Combos

Combos:

  • Q (poke) -> auto -> W or E proc = chunk damage
  • Galeforce dash + R combo = surprise burst
  • AA reset abilities preserve DPS

Anti-tips:

  • Don't dive without team setup — ranged ADs are squishy
  • Don't AA in melee — kite at max range
  • Don't waste R on missed positioning — wait for clean shot

Pro tricks:

  • TP behind enemy team for flanking burst
  • Lethal Tempo stacks during sustained DPS
  • Ult priority on enemy ADC, not tanks
// SIMILAR · MARKSMAN

// lanelore · patch — · stats aggregated daily from solo queue ladder