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Bard
Rell
// BUILD FOR THIS MATCHUP


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vs Rell — SUPPORT
vs Rell — tank engage threat. Roam to escape their lane pressure. Pick fights when they're walking back from wave. Bait their engage CD, then go.
Bard early lane is roam-and-pick. Start Spellthief's Edge + Refillable. Q max for poke + setup. Look for level 3 roam mid lane when ADC has wave control.
Ward river + jungle entries. Bard excels at picking off priority targets in fog of war. Force trades at level 2-3 to spik...
Mobility Boots + Bloodsong + Moonstone Renewer is the standard spike. Roam to all 3 lanes — your kit creates picks anywhere on the map.
Ward objectives 60s before spawn. Bait enemy approach with vision plays. Roams = ADC solo lane farm = ADC scales harder.
Pick threat + utility. Land 1 CC chain on enemy carry = teamfight won. Bard flanks fights from unexpected angles.
Mikael's Blessing or Locket priority. Build Knight's Vow if ADC fed. R is your match-ender — save it for the pick.
// SUMMONER SPELLS
vs RELL
// SKILL ORDER
R > Q > W > E// QUICK REFERENCE