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Bel'Veth

Bel'Veth

the Empress of the Void
Fighter

A nightmarish empress created from the raw material of an entire devoured city, Bel'Veth is the end of Runeterra itself... and the beginning of a monstrous reality of her own design. Driven by epochs of repurposed history, knowledge, and memories from...

Win Rate
pending
Pick Rate
pending
Ban Rate
 
Tier
 
TOP
available
JUNGLE
active
MID
available
ADC
no data
SUPPORT
available
// BUILD · JUNGLE
Start Item #1041 Item #2003 Core Item #6630 Item #3047 Item #3071 Item #6333 Item #3053 Item #3065
Spells #4 #11
Skills
Q W E Q Q R Q W Q W R W W E E R E E
// LANE PERFORMANCE

Weak Against

HARD
01
Maokai
Maokai
4 games
0%
02
Sion
Sion
2 games
0%
03
Sejuani
Sejuani
2 games
0%
04
Fizz
Fizz
2 games
0%
05
Gragas
Gragas
2 games
0%

Strong Against

EASY
01
Aatrox
Aatrox
10 games
100%
02
Shen
Shen
2 games
100%
03
Nasus
Nasus
2 games
100%
04
Aurelion Sol
Aurelion Sol
2 games
100%
05
Dr. Mundo
Dr. Mundo
2 games
100%

Synergy With

DUO
01
Anivia
Anivia
1 games
100%
02
Tryndamere
Tryndamere
1 games
100%
03
Seraphine
Seraphine
1 games
100%
04
Varus
Varus
1 games
100%
05
Draven
Draven
1 games
0%
// MATCHUP LOOKUP

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// HOW TO PLAY · BEL'VETH

Early Game

Bel'Veth jungle is bruiser duelist. Start Hunter's Talisman + Refillable. Full clear: Red→Krugs→Raptors→Wolves→Blue. Hit lvl 3 by 3:30 — first gank window.

Gank lanes with all-in combo. Conqueror keystone stacks during extended trades. Counter-jungle enemy when ahead. Look for Scuttle Crab fight at 3:30.

Mid Game

Goredrinker + Plated Steelcaps is your spike. Bel'Veth forces objective fights with smite-based pickoffs. Roam to skirmishes — your sustain + damage carries fights.

Black Cleaver 2nd item shreds armor for team. Death's Dance 3rd item makes you a 1v2 threat in objective contests.

Late Game

Bruiser carry. Bel'Veth dives squishies through frontline. Sterak's Gage 4th item = shield + tenacity. Avoid getting kited — Mercury's Treads + Sterak's tenacity.

Death's Dance heals 15% damage dealt. Bloodthirster sustain late game. Anathema's Chains vs fed enemy carry.

Win Condition

Gank lanes → snowball jungle pressure → carry objective fights. Bel'Veth carries by both pickoffs and 5v5.

Win: 3+ ganks succeed + 2+ objective secures + 50%+ KP. Lose to: scaling junglers (Master Yi, Kindred) — counter-gank before 3-item spike.

Power Spikes

Level 3 — full kit + first gank window. Level 6 — R for execute kills. Goredrinker (1st item) — sustain + AoE damage. Black Cleaver (2nd item) — armor shred for team teamfights. Level 11 — R rank 2 + 2 items. Death's Dance (3rd item) — death recovery in 1v2 skirmishes.

Tips & Combos

Combos:

  • Conqueror stacks during sustained trades — long-AA, not short-burst
  • Pre-Q before flash gap-close = guaranteed proc
  • Use R as execute, not as engage tool

Anti-tips:

  • Don't trade with full mana cost — manage for fights
  • Don't ult full-HP target — wait for execute threshold
  • Don't 1v3 without Sterak's Gage

Pro tricks:

  • Smite priority targets in skirmishes (steal kills)
  • Counter-gank when 2+ levels ahead
  • Goredrinker active heals 25-90% of missing HP
// SIMILAR · FIGHTER

// lanelore · patch — · stats aggregated daily from solo queue ladder