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Elise

Elise

the Spider Queen
Assassin Mage

Elise is a deadly predator who dwells in a shuttered, lightless palace, deep within the oldest city of Noxus. Once mortal, she was the mistress of a powerful house, but the bite of a vile demigod transformed her into something beautiful, yet utterly...

Win Rate
pending
Pick Rate
pending
Ban Rate
 
Tier
 
TOP
available
JUNGLE
active
MID
available
ADC
available
SUPPORT
available
// BUILD · JUNGLE
Start Item #1041 Item #2003 Core Item #6653 Item #3020 Item #4645 Item #3157 Item #3089 Item #3135
Spells #4 #11
Skills
Q W E Q Q R Q W Q W R W W E E R E E
// LANE PERFORMANCE

Weak Against

HARD
01
Fiddlesticks
Fiddlesticks
15 games
0%
02
Zyra
Zyra
8 games
0%
03
Sejuani
Sejuani
3 games
0%
04
Trundle
Trundle
2 games
0%
05
Amumu
Amumu
2 games
0%

Strong Against

EASY
01
Jax
Jax
2 games
100%
02
Zaahen
Zaahen
2 games
100%
03
Tryndamere
Tryndamere
2 games
100%
04
Kai'Sa
Kai'Sa
2 games
100%
05
Aurelion Sol
Aurelion Sol
2 games
100%

Synergy With

DUO
01
Jayce
Jayce
1 games
100%
02
Milio
Milio
1 games
100%
03
Qiyana
Qiyana
2 games
50%
04
Kog'Maw
Kog'Maw
2 games
50%
05
Fiddlesticks
Fiddlesticks
1 games
0%
// MATCHUP LOOKUP

Going against someone specific?

Type your lane opponent to open a dedicated matchup page — build, runes, summoner spells, skill order and tactical notes for that exact pairing.

// HOW TO PLAY · ELISE

Early Game

Elise jungle is AP burst + objective control. Start Hunter's Talisman + Refillable. Full clear with AoE wave abilities. Hit lvl 3 by 3:30 — first gank window.

Gank lanes with AP burst combo. Electrocute or Conqueror keystone depending on style. Counter-jungle when ahead. Look for Scuttle Crab fight at 3:30.

Mid Game

Luden's Companion or Liandry's Anguish + Sorcerer's Shoes is your spike. Elise bursts squishies — pickoff carries in skirmishes.

Shadowflame 2nd item for magic pen on shielded targets. Zhonya's 3rd vs dive comp. Pick off ADC/mid in skirmishes — burst threshold = 60%+ HP.

Late Game

AP burst threat. Elise bursts priority targets in skirmishes. Rabadon's Deathcap 4-5th item = 35% AP increase. Avoid getting caught — squishy = die in 2 hits.

Void Staff vs MR stacking. Mejai's Soulstealer on snowball. Track enemy ult cooldowns.

Win Condition

Gank with AP burst → roam to kill carries → close before tanks scale. Elise carries by pickoffs, not 5v5 DPS.

Win: 5+ gank kills + 60%+ R execution rate on squishies. Lose to: tank junglers (Sejuani, Skarner) — can't burst through HP.

Power Spikes

Level 3 — full kit + first gank window. Level 6 — R for guaranteed kill confirmation. Liandry's Anguish (1st item) — DoT damage on abilities. Sorcerer's Shoes — magic pen for true damage. Level 11 — R rank 2 + 3 items = 100% HP delete. Rabadon's Deathcap (5th item) — 35% AP amplifier.

Tips & Combos

Combos:

  • E (gap-close) -> Q + W + auto + R = full burst on squishy
  • Zhonya's mid-combo = damage interruption + reset window
  • Flash + ability for guaranteed engage angle

Anti-tips:

  • Don't dive without 3+ ability rotations
  • Don't engage tank cluster — dive backline only
  • Don't waste R on full-HP tank — execute threshold matters

Pro tricks:

  • Stealth/dash ability before combo, not after spotted
  • Smite priority targets in objective contests
  • Mejai's stacks reset on death — snowball steady
// SIMILAR · ASSASSIN

// lanelore · patch — · stats aggregated daily from solo queue ladder