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Fizz

Fizz

the Tidal Trickster
Assassin Fighter

Fizz is an amphibious yordle, who dwells among the reefs surrounding Bilgewater. He often retrieves and returns the tithes cast into the sea by superstitious captains, but even the saltiest of sailors know better than to cross him—for many are the tales...

Win Rate
pending
Pick Rate
pending
Ban Rate
 
Tier
 
TOP
available
JUNGLE
available
MID
active
ADC
available
SUPPORT
available
// BUILD · MID
Start Item #1056 Item #2003 Core Item #6655 Item #3020 Item #4645 Item #3157 Item #3089 Item #3135
Spells #4 #14
Skills
Q E W Q Q R Q E Q E R E E W W R W W
// LANE PERFORMANCE

Weak Against

HARD
01
Dr. Mundo
Dr. Mundo
6 games
0%
02
Zilean
Zilean
4 games
0%
03
Fiddlesticks
Fiddlesticks
4 games
0%
04
Kog'Maw
Kog'Maw
4 games
0%
05
Caitlyn
Caitlyn
2 games
0%

Strong Against

EASY
01
Cho'Gath
Cho'Gath
7 games
100%
02
Smolder
Smolder
6 games
100%
03
Jhin
Jhin
2 games
100%
04
Mordekaiser
Mordekaiser
2 games
100%
05
Kha'Zix
Kha'Zix
2 games
100%

Synergy With

DUO
01
Rell
Rell
1 games
0%
02
Ashe
Ashe
1 games
0%
03
Seraphine
Seraphine
1 games
0%
04
Lee Sin
Lee Sin
1 games
0%
05
Graves
Graves
1 games
0%
// MATCHUP LOOKUP

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// HOW TO PLAY · FIZZ

Early Game

Fizz mid is burst-combo assassin. Start Doran's Ring + 2 pots. Avoid AA trades — your damage is ability-based, not auto-based.

Level 2-3 spike: full ability rotation can 30%-50% squishy targets. Track jungler — AP assassins have escape but die to coordinated CC.

Mid Game

Luden's Companion or Hextech Rocketbelt + Sorcerer's Shoes is your spike. Fizz dives squishies — roam side lanes post-6 for pickoffs.

Shadowflame 2nd item for magic pen on shielded targets. Zhonya's 3rd item = bait + reset combo. Pick off ADC/mid in skirmishes — your kill threshold is 60%+ HP.

Late Game

Backline diver. Fizz flash-combos squishies. Rabadon's Deathcap 4-5th item = 35% AP increase. Avoid getting caught in 5v5 — dive backline only.

Void Staff vs MR stacking. Mejai's Soulstealer on snowball. Track enemy ult cooldowns — fight around their key CDs.

Win Condition

Snowball lane → roam to kill carries → close before tanks scale. Fizz doesn't carry teamfights — you carry pickoffs.

Win: 5+ solo kills + 60%+ R execution rate on squishies. Lose to: tank supports + control mages (Lissandra, Anivia) — can't burst through HP/zone.

Power Spikes

Level 2 — full ability kit + first burst window. Level 6 — R for guaranteed kill confirmation. Luden's Companion (1st item) — wave clear + burst proc. Sorcerer's Shoes — magic pen for true damage. Level 11 — R rank 2 + 3 items = 100% HP delete. Mejai's Soulstealer — snowball multiplier.

Tips & Combos

Combos:

  • E (gap-close) -> Q + W + auto + R = full burst on squishy
  • Zhonya's mid-combo = damage interruption + reset window
  • Flash + ability for guaranteed engage angle

Anti-tips:

  • Don't dive without 3+ ability rotations
  • Don't engage tank cluster — dive backline only
  • Don't waste R on full-HP tank — execute threshold matters

Pro tricks:

  • Stealth/dash ability before combo, not after spotted
  • Track Flash CDs — kill window = enemy Flash on cooldown
  • Mejai's stacks reset on death — snowball steady, not greedy
// SIMILAR · ASSASSIN

// lanelore · patch — · stats aggregated daily from solo queue ladder