Lanelore — every lane has a lore

Start typing a champion name.

Master Yi

Master Yi

the Wuju Bladesman
Fighter Assassin

Master Yi has tempered his body and sharpened his mind, so that thought and action have become almost as one. Though he chooses to enter into violence only as a last resort, the grace and speed of his blade ensures resolution is always swift. As one of...

Win Rate
pending
Pick Rate
pending
Ban Rate
 
Tier
 
TOP
available
JUNGLE
active
MID
available
ADC
available
SUPPORT
available
// BUILD · JUNGLE
Start Item #1041 Item #2003 Core Item #6675 Item #3006 Item #3031 Item #3094 Item #3072 Item #3026
Spells #4 #11
Skills
Q E W Q Q R Q E Q E R E E W W R W W
// LANE PERFORMANCE

Weak Against

HARD
01
Malphite
Malphite
8 games
0%
02
Heimerdinger
Heimerdinger
2 games
0%
03
Gnar
Gnar
2 games
0%
04
Gragas
Gragas
2 games
0%
05
Tryndamere
Tryndamere
2 games
0%

Strong Against

EASY
01
Camille
Camille
4 games
100%
02
Sion
Sion
2 games
100%
03
Garen
Garen
2 games
100%
04
Twitch
Twitch
2 games
100%
05
Darius
Darius
2 games
100%

Synergy With

DUO
01
Lulu
Lulu
4 games
100%
02
Nautilus
Nautilus
4 games
100%
03
Kalista
Kalista
3 games
100%
04
Yasuo
Yasuo
3 games
100%
05
Janna
Janna
2 games
100%
// MATCHUP LOOKUP

Going against someone specific?

Type your lane opponent to open a dedicated matchup page — build, runes, summoner spells, skill order and tactical notes for that exact pairing.

// HOW TO PLAY · MASTER YI

Early Game

Master Yi jungle is bruiser duelist. Start Hunter's Talisman + Refillable. Full clear: Red→Krugs→Raptors→Wolves→Blue. Hit lvl 3 by 3:30 — first gank window.

Gank lanes with all-in combo. Conqueror keystone stacks during extended trades. Counter-jungle enemy when ahead. Look for Scuttle Crab fight at 3:30.

Mid Game

Goredrinker + Plated Steelcaps is your spike. Master Yi forces objective fights with smite-based pickoffs. Roam to skirmishes — your sustain + damage carries fights.

Black Cleaver 2nd item shreds armor for team. Death's Dance 3rd item makes you a 1v2 threat in objective contests.

Late Game

Bruiser carry. Master Yi dives squishies through frontline. Sterak's Gage 4th item = shield + tenacity. Avoid getting kited — Mercury's Treads + Sterak's tenacity.

Death's Dance heals 15% damage dealt. Bloodthirster sustain late game. Anathema's Chains vs fed enemy carry.

Win Condition

Gank lanes → snowball jungle pressure → carry objective fights. Master Yi carries by both pickoffs and 5v5.

Win: 3+ ganks succeed + 2+ objective secures + 50%+ KP. Lose to: scaling junglers (Master Yi, Kindred) — counter-gank before 3-item spike.

Power Spikes

Level 3 — full kit + first gank window. Level 6 — R for execute kills. Goredrinker (1st item) — sustain + AoE damage. Black Cleaver (2nd item) — armor shred for team teamfights. Level 11 — R rank 2 + 2 items. Death's Dance (3rd item) — death recovery in 1v2 skirmishes.

Tips & Combos

Combos:

  • Conqueror stacks during sustained trades — long-AA, not short-burst
  • Pre-Q before flash gap-close = guaranteed proc
  • Use R as execute, not as engage tool

Anti-tips:

  • Don't trade with full mana cost — manage for fights
  • Don't ult full-HP target — wait for execute threshold
  • Don't 1v3 without Sterak's Gage

Pro tricks:

  • Smite priority targets in skirmishes (steal kills)
  • Counter-gank when 2+ levels ahead
  • Goredrinker active heals 25-90% of missing HP
// SIMILAR · FIGHTER

// lanelore · patch — · stats aggregated daily from solo queue ladder