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Naafiri

Naafiri

the Hound of a Hundred Bites
Assassin Fighter

Across the sands of Shurima, a chorus of howls rings out. It is the call of the dune hounds, voracious predators who form packs and compete for the right to hunt in these barren lands. Among them, one pack stands above all, for they are driven not only...

Win Rate
pending
Pick Rate
pending
Ban Rate
 
Tier
 
TOP
available
JUNGLE
available
MID
active
ADC
available
SUPPORT
available
// BUILD · MID
Start Item #1055 Item #2003 Core Item #6692 Item #3158 Item #3814 Item #6694 Item #3036 Item #3026
Spells #4 #14
Skills
Q W E Q Q R Q W Q W R W W E E R E E
// LANE PERFORMANCE

Weak Against

HARD
01
Vel'Koz
Vel'Koz
8 games
0%
02
Olaf
Olaf
6 games
0%
03
Tristana
Tristana
6 games
0%
04
Malphite
Malphite
5 games
0%
05
Shyvana
Shyvana
3 games
0%

Strong Against

EASY
01
Ezreal
Ezreal
6 games
100%
02
Gwen
Gwen
4 games
100%
03
Camille
Camille
4 games
100%
04
Fiddlesticks
Fiddlesticks
3 games
100%
05
Ziggs
Ziggs
2 games
100%

Synergy With

DUO
01
Swain
Swain
1 games
100%
02
Jayce
Jayce
1 games
100%
03
Blitzcrank
Blitzcrank
1 games
100%
04
Graves
Graves
2 games
50%
05
Brand
Brand
1 games
0%
// MATCHUP LOOKUP

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// HOW TO PLAY · NAAFIRI

Early Game

Naafiri mid is AD lethality assassin. Start Long Sword + 3 pots. Q poke during lane phase — your goal is to push enemy under tower and roam.

Level 2-3 spike: full ability rotation chunks squishy targets. Track jungler — AD assassins have escape tools but die to coordinated CC.

Mid Game

Eclipse + Ionian Boots + Opportunity is your spike. Naafiri dives squishies — roam side lanes post-6 for pickoffs.

Youmuu's Ghostblade 2nd item = movement speed + burst. Serylda's Grudge 3-4th item shreds tanks. Pick off ADC/mid in skirmishes — your kill threshold is 60%+ HP.

Late Game

Backline diver. Naafiri flash-combos squishies with Edge of Night spell shield. Guardian Angel 5-6th item = revive after dive.

Mortal Reminder vs healing comp. Track enemy ult cooldowns — fight around their key CDs.

Win Condition

Snowball lane → roam to kill carries → close before tanks scale. Naafiri doesn't carry teamfights — you carry pickoffs.

Win: 5+ solo kills + 60%+ R execution rate on squishies. Lose to: tank supports + control mages (Lissandra, Anivia) — can't burst through HP/zone.

Power Spikes

Level 2 — full ability kit + first burst window. Level 6 — R for guaranteed kill confirmation. Eclipse (1st item) — burst + shield from passive. Ionian Boots of Lucidity — CDR for ability rotation. Level 11 — R rank 2 + 3 items = 100% HP delete on squishies. Edge of Night (5th item) — spell shield vs enemy CC.

Tips & Combos

Combos:

  • W (engage) -> Q + E + auto + R = full burst on squishy
  • Flash + ability for guaranteed engage angle
  • Edge of Night charges as you walk — pre-charge before engage

Anti-tips:

  • Don't dive without 3+ ability rotations
  • Don't engage tank cluster — dive backline only
  • Don't waste R on full-HP tank — execute threshold matters

Pro tricks:

  • Lethality items give you true damage on no-armor squishies
  • Track Flash CDs — kill window = enemy Flash on cooldown
  • Mobility Boots out of combat = fast roam timing
// SIMILAR · ASSASSIN

// lanelore · patch — · stats aggregated daily from solo queue ladder