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Naafiri
Across the sands of Shurima, a chorus of howls rings out. It is the call of the dune hounds, voracious predators who form packs and compete for the right to hunt in these barren lands. Among them, one pack stands above all, for they are driven not only...
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Core
Weak Against
HARD
Strong Against
EASY
Synergy With
DUO
Going against someone specific?
Type your lane opponent to open a dedicated matchup page — build, runes, summoner spells, skill order and tactical notes for that exact pairing.
Early Game
Naafiri mid is AD lethality assassin. Start Long Sword + 3 pots. Q poke during lane phase — your goal is to push enemy under tower and roam.
Level 2-3 spike: full ability rotation chunks squishy targets. Track jungler — AD assassins have escape tools but die to coordinated CC.
Mid Game
Eclipse + Ionian Boots + Opportunity is your spike. Naafiri dives squishies — roam side lanes post-6 for pickoffs.
Youmuu's Ghostblade 2nd item = movement speed + burst. Serylda's Grudge 3-4th item shreds tanks. Pick off ADC/mid in skirmishes — your kill threshold is 60%+ HP.
Late Game
Backline diver. Naafiri flash-combos squishies with Edge of Night spell shield. Guardian Angel 5-6th item = revive after dive.
Mortal Reminder vs healing comp. Track enemy ult cooldowns — fight around their key CDs.
Win Condition
Snowball lane → roam to kill carries → close before tanks scale. Naafiri doesn't carry teamfights — you carry pickoffs.
Win: 5+ solo kills + 60%+ R execution rate on squishies. Lose to: tank supports + control mages (Lissandra, Anivia) — can't burst through HP/zone.
Power Spikes
Level 2 — full ability kit + first burst window. Level 6 — R for guaranteed kill confirmation. Eclipse (1st item) — burst + shield from passive. Ionian Boots of Lucidity — CDR for ability rotation. Level 11 — R rank 2 + 3 items = 100% HP delete on squishies. Edge of Night (5th item) — spell shield vs enemy CC.
Tips & Combos
Combos:
- W (engage) -> Q + E + auto + R = full burst on squishy
- Flash + ability for guaranteed engage angle
- Edge of Night charges as you walk — pre-charge before engage
Anti-tips:
- Don't dive without 3+ ability rotations
- Don't engage tank cluster — dive backline only
- Don't waste R on full-HP tank — execute threshold matters
Pro tricks:
- Lethality items give you true damage on no-armor squishies
- Track Flash CDs — kill window = enemy Flash on cooldown
- Mobility Boots out of combat = fast roam timing
// lanelore · patch — · stats aggregated daily from solo queue ladder
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