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Poppy

Poppy

Keeper of the Hammer
Tank Fighter

Runeterra has no shortage of valiant champions, but few are as tenacious as Poppy. Bearing the legendary hammer of Orlon, a weapon twice her size, this determined yordle has spent untold years searching in secret for the fabled “Hero of Demacia,” said...

Win Rate
pending
Pick Rate
pending
Ban Rate
 
Tier
 
TOP
active
JUNGLE
available
MID
available
ADC
available
SUPPORT
available
// BUILD · TOP
Start Item #1054 Item #2003 Core Item #3068 Item #3047 Item #3110 Item #3193 Item #3194 Item #3742
Spells #4 #12
Skills
E Q W E E R E Q E Q R Q Q W W R W W
// LANE PERFORMANCE

Weak Against

HARD
01
Illaoi
Illaoi
8 games
0%
02
Volibear
Volibear
4 games
0%
03
Xin Zhao
Xin Zhao
4 games
0%
04
Zed
Zed
4 games
0%
05
Trundle
Trundle
4 games
0%

Strong Against

EASY
01
Gragas
Gragas
10 games
100%
02
Tahm Kench
Tahm Kench
4 games
100%
03
Lucian
Lucian
4 games
100%
04
Akali
Akali
4 games
100%
05
Diana
Diana
2 games
100%

Synergy With

DUO
01
Talon
Talon
1 games
0%
02
Lee Sin
Lee Sin
1 games
0%
03
Brand
Brand
1 games
0%
04
Bard
Bard
1 games
0%
05
Caitlyn
Caitlyn
1 games
0%
// MATCHUP LOOKUP

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// HOW TO PLAY · POPPY

Early Game

Poppy early lane is engage + soak. Start Doran's Shield + 2 pots. Grasp of the Undying keystone procs every 4s — auto-attack-trade pattern.

Freeze under tower vs lane bullies. Look for level 6 R engage windows with jungler. Build Bramble Vest vs healing top (Aatrox, Mundo, Warwick).

Mid Game

Sunfire Aegis + Plated Steelcaps is the standard spike. Frontline = your role. Engage objective fights with R + CC chain. Sunfire AoE + Grasp passive = AoE wave clear + sustain.

Frozen Heart 2nd item shreds enemy AS. Gargoyle Stoneplate 3rd-4th item for teamfight survival.

Late Game

Frontline engager. Poppy starts every teamfight. R + CC chain on priority target — peel back for ADC + carry follow-up.

Adaptive Helm vs DoT comps (Brand, Karthus, Mordekaiser R). Anathema's Chains vs fed hyper-carry.

Win Condition

Soak damage → engage fights → 5-man → close. Poppy doesn't carry alone; team needs damage from ADC + mid.

Win: 2+ engages per game + 1+ Baron/Dragon secure from R. Lose to: split-push comps (Tryndamere, Jax) — can't catch them in sidelane.

Power Spikes

Level 2 — second ability + full CC combo. Level 6 — R for guaranteed engage. Sunfire Aegis (1st item) — AoE wave clear + chip damage. Plated Steelcaps + Sunfire — armor + AoE spike. Level 11 — R rank 2 + 2-3 items. Gargoyle Stoneplate (4th item) — teamfight survival ability.

Tips & Combos

Combos:

  • Engage ability -> R (CC chain) -> peel back to ADC
  • Grasp procs every 4s — long-trade timing wins exchanges
  • Build full tank — your damage comes from AoE passives, not items

Anti-tips:

  • Don't engage 1v5 — wait for full team setup
  • Don't blow Flash + R for non-priority target
  • Don't 1v1 skirmishers — they out-duel tanks late

Pro tricks:

  • TP to enemy side of fight = engage from unexpected angle
  • Stand 500 in front of ADC pre-fight = engage tool ready
  • Ward Baron/Dragon pit 60s before spawn — set up R engage
// SIMILAR · TANK

// lanelore · patch — · stats aggregated daily from solo queue ladder