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Rammus

Rammus

the Armordillo
Tank

Idolized by many, dismissed by some, mystifying to all, the curious being Rammus is an enigma. Protected by a spiked shell, he inspires increasingly disparate theories on his origin wherever he goes—from demigod, to sacred oracle, to a mere beast...

Win Rate
pending
Pick Rate
pending
Ban Rate
 
Tier
 
TOP
available
JUNGLE
active
MID
no data
ADC
no data
SUPPORT
available
// BUILD · JUNGLE
Start Item #1041 Item #2003 Core Item #3068 Item #3047 Item #3110 Item #3193 Item #3194 Item #3742
Spells #4 #11
Skills
W E Q W W R W E W E R E E Q Q R Q Q
// LANE PERFORMANCE

Weak Against

HARD
01
Kayn
Kayn
8 games
0%
02
Xin Zhao
Xin Zhao
7 games
0%
03
Warwick
Warwick
6 games
0%
04
Fiddlesticks
Fiddlesticks
4 games
0%
05
Shyvana
Shyvana
4 games
0%

Strong Against

EASY
01
Zaahen
Zaahen
4 games
100%
02
Evelynn
Evelynn
4 games
100%
03
Shaco
Shaco
4 games
100%
04
Kha'Zix
Kha'Zix
3 games
100%
05
Mordekaiser
Mordekaiser
2 games
100%

Synergy With

DUO
01
Senna
Senna
1 games
100%
02
Yone
Yone
1 games
100%
03
Katarina
Katarina
1 games
100%
04
Braum
Braum
1 games
100%
05
Taliyah
Taliyah
1 games
100%
// MATCHUP LOOKUP

Going against someone specific?

Type your lane opponent to open a dedicated matchup page — build, runes, summoner spells, skill order and tactical notes for that exact pairing.

// HOW TO PLAY · RAMMUS

Early Game

Rammus jungle is engage + power-farm. Start Hunter's Talisman + Refillable. Full clear: Red→Krugs→Raptors→Wolves→Blue→Gromp. Hit lvl 3 by 3:30 — first gank window.

Gank lanes with CC chain. Aftershock keystone gives 80+ armor/MR for 2.5s on engage. Look for Scuttle Crab fight at 3:30. Ward enemy jungle.

Mid Game

Sunfire Aegis + Plated Steelcaps is the standard spike. Rammus = frontline engager. Force objective fights (drake/grub/herald) with R + CC chain.

Frozen Heart 2nd item shreds enemy AS. Gargoyle Stoneplate 3rd-4th item for teamfight survival. Counter-jungle when ahead.

Late Game

Frontline engager. Rammus starts every teamfight. R + CC chain on priority target — peel back for ADC + carry follow-up.

Adaptive Helm vs DoT comps. Anathema's Chains vs fed hyper-carry. Stand between ADC and enemy frontline as peel.

Win Condition

Engage objective fights → snowball lanes via ganks → 5v5 → close. Rammus doesn't carry alone; team needs damage from ADC + mid.

Win: 2+ objective secures + 4+ kill assists from ganks. Lose to: power-farmers (Master Yi, Karthus) — counter-gank to deny their scaling.

Power Spikes

Level 3 — full kit + first gank window. Level 6 — R for guaranteed engage. Sunfire Aegis (1st item) — AoE wave clear + chip damage. Plated Steelcaps + Sunfire — armor + AoE spike. Level 11 — R rank 2 + 2-3 items. Gargoyle Stoneplate (4th item) — teamfight survival ability.

Tips & Combos

Combos:

  • Engage ability -> R (CC chain) -> peel back to ADC
  • Grasp procs every 4s in extended trades
  • Build full tank — your damage comes from AoE passives

Anti-tips:

  • Don't engage 1v5 — wait for full team setup
  • Don't blow Flash + R for non-priority target
  • Don't 1v1 skirmishers — they out-duel tanks

Pro tricks:

  • Track enemy jungle pathing — counter-gank or invade
  • Smite priority targets in skirmishes (steal kills)
  • Ward Baron/Dragon pit 60s before spawn
// SIMILAR · TANK

// lanelore · patch — · stats aggregated daily from solo queue ladder