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Rek'Sai

Rek'Sai

the Void Burrower
Fighter Tank

An apex predator, Rek'Sai is a merciless Void-spawn that tunnels beneath the ground to ambush and devour unsuspecting prey. Her insatiable hunger has laid waste to entire regions of the once-great empire of Shurima—merchants, traders, even armed...

Win Rate
pending
Pick Rate
pending
Ban Rate
 
Tier
 
TOP
available
JUNGLE
active
MID
available
ADC
no data
SUPPORT
available
// BUILD · JUNGLE
Start Item #1041 Item #2003 Core Item #6630 Item #3047 Item #3071 Item #6333 Item #3053 Item #3065
Spells #4 #11
Skills
Q E W Q Q R Q E Q E R E E W W R W W
// LANE PERFORMANCE

Weak Against

HARD
01
Darius
Darius
6 games
0%
02
Vayne
Vayne
4 games
0%
03
Zeri
Zeri
4 games
0%
04
Yasuo
Yasuo
2 games
0%
05
Sion
Sion
2 games
0%

Strong Against

EASY
01
Fizz
Fizz
4 games
100%
02
Cho'Gath
Cho'Gath
4 games
100%
03
Camille
Camille
2 games
100%
04
Taric
Taric
2 games
100%
05
Maokai
Maokai
2 games
100%

Synergy With

DUO
01
Gragas
Gragas
1 games
100%
02
Gwen
Gwen
1 games
100%
03
Pyke
Pyke
1 games
100%
04
Kai'Sa
Kai'Sa
1 games
100%
05
Yasuo
Yasuo
1 games
100%
// MATCHUP LOOKUP

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// HOW TO PLAY · REK'SAI

Early Game

Rek'Sai jungle is bruiser duelist. Start Hunter's Talisman + Refillable. Full clear: Red→Krugs→Raptors→Wolves→Blue. Hit lvl 3 by 3:30 — first gank window.

Gank lanes with all-in combo. Conqueror keystone stacks during extended trades. Counter-jungle enemy when ahead. Look for Scuttle Crab fight at 3:30.

Mid Game

Goredrinker + Plated Steelcaps is your spike. Rek'Sai forces objective fights with smite-based pickoffs. Roam to skirmishes — your sustain + damage carries fights.

Black Cleaver 2nd item shreds armor for team. Death's Dance 3rd item makes you a 1v2 threat in objective contests.

Late Game

Bruiser carry. Rek'Sai dives squishies through frontline. Sterak's Gage 4th item = shield + tenacity. Avoid getting kited — Mercury's Treads + Sterak's tenacity.

Death's Dance heals 15% damage dealt. Bloodthirster sustain late game. Anathema's Chains vs fed enemy carry.

Win Condition

Gank lanes → snowball jungle pressure → carry objective fights. Rek'Sai carries by both pickoffs and 5v5.

Win: 3+ ganks succeed + 2+ objective secures + 50%+ KP. Lose to: scaling junglers (Master Yi, Kindred) — counter-gank before 3-item spike.

Power Spikes

Level 3 — full kit + first gank window. Level 6 — R for execute kills. Goredrinker (1st item) — sustain + AoE damage. Black Cleaver (2nd item) — armor shred for team teamfights. Level 11 — R rank 2 + 2 items. Death's Dance (3rd item) — death recovery in 1v2 skirmishes.

Tips & Combos

Combos:

  • Conqueror stacks during sustained trades — long-AA, not short-burst
  • Pre-Q before flash gap-close = guaranteed proc
  • Use R as execute, not as engage tool

Anti-tips:

  • Don't trade with full mana cost — manage for fights
  • Don't ult full-HP target — wait for execute threshold
  • Don't 1v3 without Sterak's Gage

Pro tricks:

  • Smite priority targets in skirmishes (steal kills)
  • Counter-gank when 2+ levels ahead
  • Goredrinker active heals 25-90% of missing HP
// SIMILAR · FIGHTER

// lanelore · patch — · stats aggregated daily from solo queue ladder