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Sejuani

Sejuani

Fury of the North
Tank

Sejuani is the brutal, unforgiving Iceborn warmother of the Winter's Claw, one of the most feared tribes of the Freljord. Her people's survival is a constant, desperate battle against the elements, forcing them to raid Noxians, Demacians, and Avarosans...

Win Rate
pending
Pick Rate
pending
Ban Rate
 
Tier
 
TOP
available
JUNGLE
active
MID
available
ADC
available
SUPPORT
available
// BUILD · JUNGLE
Start Item #1041 Item #2003 Core Item #3068 Item #3047 Item #3110 Item #3193 Item #3194 Item #3742
Spells #4 #11
Skills
Q W E Q Q R Q W Q W R W W E E R E E
// LANE PERFORMANCE

Weak Against

HARD
01
Brand
Brand
6 games
0%
02
Taliyah
Taliyah
3 games
0%
03
Zyra
Zyra
2 games
0%
04
Fizz
Fizz
2 games
0%
05
Zeri
Zeri
2 games
0%

Strong Against

EASY
01
Shaco
Shaco
7 games
100%
02
Wukong
Wukong
4 games
100%
03
Zac
Zac
4 games
100%
04
Dr. Mundo
Dr. Mundo
4 games
100%
05
Elise
Elise
3 games
100%

Synergy With

DUO
01
Jhin
Jhin
1 games
100%
02
Akali
Akali
1 games
100%
03
Fiora
Fiora
1 games
100%
04
Xerath
Xerath
1 games
100%
// MATCHUP LOOKUP

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// HOW TO PLAY · SEJUANI

Early Game

Sejuani jungle is engage + power-farm. Start Hunter's Talisman + Refillable. Full clear: Red→Krugs→Raptors→Wolves→Blue→Gromp. Hit lvl 3 by 3:30 — first gank window.

Gank lanes with CC chain. Aftershock keystone gives 80+ armor/MR for 2.5s on engage. Look for Scuttle Crab fight at 3:30. Ward enemy jungle.

Mid Game

Sunfire Aegis + Plated Steelcaps is the standard spike. Sejuani = frontline engager. Force objective fights (drake/grub/herald) with R + CC chain.

Frozen Heart 2nd item shreds enemy AS. Gargoyle Stoneplate 3rd-4th item for teamfight survival. Counter-jungle when ahead.

Late Game

Frontline engager. Sejuani starts every teamfight. R + CC chain on priority target — peel back for ADC + carry follow-up.

Adaptive Helm vs DoT comps. Anathema's Chains vs fed hyper-carry. Stand between ADC and enemy frontline as peel.

Win Condition

Engage objective fights → snowball lanes via ganks → 5v5 → close. Sejuani doesn't carry alone; team needs damage from ADC + mid.

Win: 2+ objective secures + 4+ kill assists from ganks. Lose to: power-farmers (Master Yi, Karthus) — counter-gank to deny their scaling.

Power Spikes

Level 3 — full kit + first gank window. Level 6 — R for guaranteed engage. Sunfire Aegis (1st item) — AoE wave clear + chip damage. Plated Steelcaps + Sunfire — armor + AoE spike. Level 11 — R rank 2 + 2-3 items. Gargoyle Stoneplate (4th item) — teamfight survival ability.

Tips & Combos

Combos:

  • Engage ability -> R (CC chain) -> peel back to ADC
  • Grasp procs every 4s in extended trades
  • Build full tank — your damage comes from AoE passives

Anti-tips:

  • Don't engage 1v5 — wait for full team setup
  • Don't blow Flash + R for non-priority target
  • Don't 1v1 skirmishers — they out-duel tanks

Pro tricks:

  • Track enemy jungle pathing — counter-gank or invade
  • Smite priority targets in skirmishes (steal kills)
  • Ward Baron/Dragon pit 60s before spawn
// SIMILAR · TANK

// lanelore · patch — · stats aggregated daily from solo queue ladder