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Shaco

Shaco

the Demon Jester
Assassin

Crafted long ago as a plaything for a lonely prince, the enchanted marionette Shaco now delights in murder and mayhem. Corrupted by dark magic and the loss of his beloved charge, the once-kind puppet finds pleasure only in the misery of the poor souls...

Win Rate
pending
Pick Rate
pending
Ban Rate
 
Tier
 
TOP
available
JUNGLE
active
MID
available
ADC
available
SUPPORT
available
// BUILD · JUNGLE
Start Item #1041 Item #2003 Core Item #3179 Item #3117 Item #6701 Item #3142 Item #6694 Item #3814
Spells #4 #11
Skills
Q E W Q Q R Q E Q E R E E W W R W W
// LANE PERFORMANCE

Weak Against

HARD
01
Sejuani
Sejuani
7 games
0%
02
Rammus
Rammus
4 games
0%
03
Trundle
Trundle
3 games
0%
04
Volibear
Volibear
3 games
0%
05
Mordekaiser
Mordekaiser
2 games
0%

Strong Against

EASY
01
Darius
Darius
8 games
100%
02
Gragas
Gragas
4 games
100%
03
Maokai
Maokai
3 games
100%
04
Pyke
Pyke
2 games
100%
05
Quinn
Quinn
2 games
100%

Synergy With

DUO
01
Lissandra
Lissandra
2 games
100%
02
Janna
Janna
2 games
100%
03
Kai'Sa
Kai'Sa
2 games
100%
04
Xerath
Xerath
1 games
100%
05
Shen
Shen
1 games
100%
// MATCHUP LOOKUP

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// HOW TO PLAY · SHACO

Early Game

Shaco jungle is pickoff assassin. Start Hunter's Talisman + Refillable. Full clear with focus on damage camps. Hit lvl 3 by 3:30 — first gank window.

Gank lanes with full burst combo. Electrocute keystone for level 3 burst. Counter-jungle when ahead. Look for Scuttle Crab fight at 3:30.

Mid Game

Umbral Glaive + Mobility Boots + Opportunity is your spike. Shaco dives squishies — pickoff carries in skirmishes.

Youmuu's Ghostblade 2nd item = movement + burst. Serylda's Grudge 3rd-4th item shreds tanks. Pick off ADC/mid in skirmishes — kill threshold = 60%+ HP.

Late Game

Backline diver. Shaco flash-combos squishies with Edge of Night spell shield. Guardian Angel 5-6th item = revive after dive.

Mortal Reminder vs healing comp. Track enemy ult cooldowns — fight around their key CDs. Smite priority targets.

Win Condition

Snowball lane → roam to kill carries → close before 5v5. Shaco doesn't carry teamfights — you carry pickoffs.

Win: 5+ solo kills + 60%+ R execution rate. Lose to: tank junglers + control mages (Sejuani, Anivia) — can't burst through HP/zone.

Power Spikes

Level 3 — full kit + first gank window. Level 6 — R for guaranteed kill confirmation. Eclipse or Duskblade (1st item) — burst + shield from passive. Mobility Boots — fast roams between ganks. Level 11 — R rank 2 + 3 items = backline burst threat. Edge of Night (5th item) — spell shield vs enemy CC.

Tips & Combos

Combos:

  • W (engage) -> Q + E + auto + R = full burst on squishy
  • Flash + ability for guaranteed engage angle
  • Edge of Night charges as you walk — pre-charge before engage

Anti-tips:

  • Don't dive without 3+ ability rotations
  • Don't engage tank cluster — dive backline only
  • Don't waste R on full-HP tank — execute threshold matters

Pro tricks:

  • Lethality items give true damage on no-armor squishies
  • Track Flash CDs — kill window = enemy Flash on cooldown
  • Smite priority targets in objective contests
// SIMILAR · ASSASSIN

// lanelore · patch — · stats aggregated daily from solo queue ladder