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Shyvana

Shyvana

the Half-Dragon
Fighter Tank

Shyvana is a fearsome half-dragon warrior. Though she often appears humanoid, she also rules the skies as a dragon, incinerating her foes with fiery breath. Having saved the life of the crown prince Jarvan IV, Shyvana now serves uneasily in his royal...

Win Rate
pending
Pick Rate
pending
Ban Rate
 
Tier
 
TOP
available
JUNGLE
active
MID
available
ADC
available
SUPPORT
available
// BUILD · JUNGLE
Start Item #1041 Item #2003 Core Item #4633 Item #3020 Item #6655 Item #3157 Item #3089 Item #3135
Spells #4 #11
Skills
E W Q E E R E W E W R W W Q Q R Q Q
// LANE PERFORMANCE

Weak Against

HARD
01
Cho'Gath
Cho'Gath
8 games
0%
02
Quinn
Quinn
3 games
0%
03
Morgana
Morgana
2 games
0%
04
Jhin
Jhin
2 games
0%
05
Teemo
Teemo
2 games
0%

Strong Against

EASY
01
Jax
Jax
6 games
100%
02
Rammus
Rammus
4 games
100%
03
Dr. Mundo
Dr. Mundo
2 games
100%
04
Zaahen
Zaahen
2 games
100%
05
Neeko
Neeko
2 games
100%

Synergy With

DUO
01
Seraphine
Seraphine
2 games
100%
02
Diana
Diana
1 games
100%
03
Katarina
Katarina
1 games
100%
04
Bard
Bard
1 games
100%
05
Qiyana
Qiyana
1 games
100%
// MATCHUP LOOKUP

Going against someone specific?

Type your lane opponent to open a dedicated matchup page — build, runes, summoner spells, skill order and tactical notes for that exact pairing.

// HOW TO PLAY · SHYVANA

Early Game

Shyvana jungle is AP burst + objective control. Start Hunter's Talisman + Refillable. Full clear with AoE wave abilities. Hit lvl 3 by 3:30 — first gank window.

Gank lanes with AP burst combo. Electrocute or Conqueror keystone depending on style. Counter-jungle when ahead. Look for Scuttle Crab fight at 3:30.

Mid Game

Luden's Companion or Liandry's Anguish + Sorcerer's Shoes is your spike. Shyvana bursts squishies — pickoff carries in skirmishes.

Shadowflame 2nd item for magic pen on shielded targets. Zhonya's 3rd vs dive comp. Pick off ADC/mid in skirmishes — burst threshold = 60%+ HP.

Late Game

AP burst threat. Shyvana bursts priority targets in skirmishes. Rabadon's Deathcap 4-5th item = 35% AP increase. Avoid getting caught — squishy = die in 2 hits.

Void Staff vs MR stacking. Mejai's Soulstealer on snowball. Track enemy ult cooldowns.

Win Condition

Gank with AP burst → roam to kill carries → close before tanks scale. Shyvana carries by pickoffs, not 5v5 DPS.

Win: 5+ gank kills + 60%+ R execution rate on squishies. Lose to: tank junglers (Sejuani, Skarner) — can't burst through HP.

Power Spikes

Level 3 — full kit + first gank window. Level 6 — R for guaranteed kill confirmation. Liandry's Anguish (1st item) — DoT damage on abilities. Sorcerer's Shoes — magic pen for true damage. Level 11 — R rank 2 + 3 items = 100% HP delete. Rabadon's Deathcap (5th item) — 35% AP amplifier.

Tips & Combos

Combos:

  • E (gap-close) -> Q + W + auto + R = full burst on squishy
  • Zhonya's mid-combo = damage interruption + reset window
  • Flash + ability for guaranteed engage angle

Anti-tips:

  • Don't dive without 3+ ability rotations
  • Don't engage tank cluster — dive backline only
  • Don't waste R on full-HP tank — execute threshold matters

Pro tricks:

  • Stealth/dash ability before combo, not after spotted
  • Smite priority targets in objective contests
  • Mejai's stacks reset on death — snowball steady
// SIMILAR · FIGHTER

// lanelore · patch — · stats aggregated daily from solo queue ladder