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Singed

Singed

the Mad Chemist
Tank Mage

Singed is a brilliant alchemist of dubious morality, whose experiments would turn the stomach of even the most cutthroat criminal. Selling his skills to the highest bidder, he cares little for how his noxious concoctions are used, with the ensuing chaos...

Win Rate
pending
Pick Rate
pending
Ban Rate
 
Tier
 
TOP
active
JUNGLE
available
MID
available
ADC
available
SUPPORT
available
// BUILD · TOP
Start Item #1056 Item #2003 Core Item #3152 Item #3020 Item #3083 Item #3116 Item #3157 Item #3135
Spells #4 #12
Skills
Q E W Q Q R Q E Q E R E E W W R W W
// LANE PERFORMANCE

Weak Against

HARD
01
Heimerdinger
Heimerdinger
4 games
0%
02
Draven
Draven
4 games
0%
03
Zilean
Zilean
4 games
0%
04
Kog'Maw
Kog'Maw
4 games
0%
05
Morgana
Morgana
3 games
0%

Strong Against

EASY
01
Trundle
Trundle
6 games
100%
02
Rek'Sai
Rek'Sai
6 games
100%
03
Naafiri
Naafiri
6 games
100%
04
Shaco
Shaco
4 games
100%
05
Swain
Swain
4 games
100%

Synergy With

DUO
01
Irelia
Irelia
1 games
100%
02
Diana
Diana
1 games
100%
03
Braum
Braum
1 games
100%
04
Smolder
Smolder
1 games
100%
05
Talon
Talon
2 games
0%
// MATCHUP LOOKUP

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// HOW TO PLAY · SINGED

Early Game

Singed early lane is short-trade pressure. Start Doran's Shield + 2 pots. Conqueror keystone stacks during sustained trades — auto-Q-auto windows.

Freeze near tower if matched into ranged or skirmisher. Look for level 2 spike — second ability unlocks full damage rotation. Track jungler; juggernauts have weak escape tools.

Mid Game

Goredrinker + Plated Steelcaps is the standard spike. Side lane pressure = your win condition. TP roam to bot lane for double-kill window, or shove top + flank dragon fight.

Black Cleaver 2nd item shreds armor for team. Death's Dance 3rd item makes you a 1v2 threat in sidelane. Build Spirit Visage vs heavy AP comp.

Late Game

Sidelane bully. Singed forces 1v2-1v3 attention while team takes objectives. In teamfights, walk through frontline to ADC — your sustain absorbs poke.

Sterak's Gage as 4th item = shield + tenacity vs CC chain. Avoid getting kited — Mercury's Treads + Sterak's tenacity. Death's Dance heals 15% of damage dealt.

Win Condition

Win lane → snowball sidelane → split push or flank fight. Singed doesn't outscale ADCs — close the game by 25min.

Win: 2+ solo kills + tower diff + sidelane priority. Lose to: ranged kiters (Vayne, Kayle) — need Phage + Sterak's earlier.

Power Spikes

Level 2 — second ability + full combo rotation. Level 6 — R for execute kills. Goredrinker (1st item) — sustain + AoE damage. Black Cleaver (2nd item) — armor shred for team teamfights. Level 11 — R rank 2 + 2 items. Death's Dance (3rd item) — death recovery in 1v2 sidelane.

Tips & Combos

Combos:

  • Conqueror stacks during sustained trades — long-AA, not short-burst
  • Pre-Q before flash gap-close = guaranteed proc
  • Use R as execute, not as engage tool

Anti-tips:

  • Don't trade with full mana cost — manage mana for actual fights
  • Don't ult full-HP target — wait for execute threshold
  • Don't 1v3 without Sterak's Gage — passive damage outpaces sustain

Pro tricks:

  • TP to sidelane fights — your damage profile shreds backline
  • Stand on top side of map in mid game — punish enemy mid roams
  • Goredrinker active heals 25-90% of missing HP — bait flash with it
// SIMILAR · TANK

// lanelore · patch — · stats aggregated daily from solo queue ladder