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Trundle
Trundle is a hulking and devious troll with a particularly vicious streak, and there is nothing he cannot bludgeon into submission—not even the Freljord itself. Fiercely territorial, he chases down anyone foolish enough to enter his domain. Then, his...
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Core
Weak Against
HARD
Strong Against
EASY
Synergy With
DUO
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Early Game
Trundle early lane is short-trade pressure. Start Doran's Shield + 2 pots. Conqueror keystone stacks during sustained trades — auto-Q-auto windows.
Freeze near tower if matched into ranged or skirmisher. Look for level 2 spike — second ability unlocks full damage rotation. Track jungler; juggernauts have weak escape tools.
Mid Game
Goredrinker + Plated Steelcaps is the standard spike. Side lane pressure = your win condition. TP roam to bot lane for double-kill window, or shove top + flank dragon fight.
Black Cleaver 2nd item shreds armor for team. Death's Dance 3rd item makes you a 1v2 threat in sidelane. Build Spirit Visage vs heavy AP comp.
Late Game
Sidelane bully. Trundle forces 1v2-1v3 attention while team takes objectives. In teamfights, walk through frontline to ADC — your sustain absorbs poke.
Sterak's Gage as 4th item = shield + tenacity vs CC chain. Avoid getting kited — Mercury's Treads + Sterak's tenacity. Death's Dance heals 15% of damage dealt.
Win Condition
Win lane → snowball sidelane → split push or flank fight. Trundle doesn't outscale ADCs — close the game by 25min.
Win: 2+ solo kills + tower diff + sidelane priority. Lose to: ranged kiters (Vayne, Kayle) — need Phage + Sterak's earlier.
Power Spikes
Level 2 — second ability + full combo rotation. Level 6 — R for execute kills. Goredrinker (1st item) — sustain + AoE damage. Black Cleaver (2nd item) — armor shred for team teamfights. Level 11 — R rank 2 + 2 items. Death's Dance (3rd item) — death recovery in 1v2 sidelane.
Tips & Combos
Combos:
- Conqueror stacks during sustained trades — long-AA, not short-burst
- Pre-Q before flash gap-close = guaranteed proc
- Use R as execute, not as engage tool
Anti-tips:
- Don't trade with full mana cost — manage mana for actual fights
- Don't ult full-HP target — wait for execute threshold
- Don't 1v3 without Sterak's Gage — passive damage outpaces sustain
Pro tricks:
- TP to sidelane fights — your damage profile shreds backline
- Stand on top side of map in mid game — punish enemy mid roams
- Goredrinker active heals 25-90% of missing HP — bait flash with it
// lanelore · patch — · stats aggregated daily from solo queue ladder
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