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Trundle

Trundle

the Troll King
Fighter Tank

Trundle is a hulking and devious troll with a particularly vicious streak, and there is nothing he cannot bludgeon into submission—not even the Freljord itself. Fiercely territorial, he chases down anyone foolish enough to enter his domain. Then, his...

Win Rate
pending
Pick Rate
pending
Ban Rate
 
Tier
 
TOP
active
JUNGLE
available
MID
available
ADC
no data
SUPPORT
available
// BUILD · TOP
Start Item #1054 Item #2003 Core Item #6630 Item #3047 Item #3071 Item #6333 Item #3053 Item #3074
Spells #4 #12
Skills
Q W E Q Q R Q W Q W R W W E E R E E
// LANE PERFORMANCE

Weak Against

HARD
01
Riven
Riven
7 games
0%
02
Singed
Singed
6 games
0%
03
Gwen
Gwen
5 games
0%
04
Zed
Zed
4 games
0%
05
Camille
Camille
4 games
0%

Strong Against

EASY
01
Poppy
Poppy
4 games
100%
02
Kled
Kled
2 games
100%
03
Annie
Annie
2 games
100%
04
Cho'Gath
Cho'Gath
2 games
100%
05
Sylas
Sylas
2 games
100%

Synergy With

DUO
01
Milio
Milio
1 games
100%
02
Jinx
Jinx
1 games
100%
03
Hecarim
Hecarim
1 games
100%
04
Anivia
Anivia
2 games
50%
05
Senna
Senna
1 games
0%
// MATCHUP LOOKUP

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// HOW TO PLAY · TRUNDLE

Early Game

Trundle early lane is short-trade pressure. Start Doran's Shield + 2 pots. Conqueror keystone stacks during sustained trades — auto-Q-auto windows.

Freeze near tower if matched into ranged or skirmisher. Look for level 2 spike — second ability unlocks full damage rotation. Track jungler; juggernauts have weak escape tools.

Mid Game

Goredrinker + Plated Steelcaps is the standard spike. Side lane pressure = your win condition. TP roam to bot lane for double-kill window, or shove top + flank dragon fight.

Black Cleaver 2nd item shreds armor for team. Death's Dance 3rd item makes you a 1v2 threat in sidelane. Build Spirit Visage vs heavy AP comp.

Late Game

Sidelane bully. Trundle forces 1v2-1v3 attention while team takes objectives. In teamfights, walk through frontline to ADC — your sustain absorbs poke.

Sterak's Gage as 4th item = shield + tenacity vs CC chain. Avoid getting kited — Mercury's Treads + Sterak's tenacity. Death's Dance heals 15% of damage dealt.

Win Condition

Win lane → snowball sidelane → split push or flank fight. Trundle doesn't outscale ADCs — close the game by 25min.

Win: 2+ solo kills + tower diff + sidelane priority. Lose to: ranged kiters (Vayne, Kayle) — need Phage + Sterak's earlier.

Power Spikes

Level 2 — second ability + full combo rotation. Level 6 — R for execute kills. Goredrinker (1st item) — sustain + AoE damage. Black Cleaver (2nd item) — armor shred for team teamfights. Level 11 — R rank 2 + 2 items. Death's Dance (3rd item) — death recovery in 1v2 sidelane.

Tips & Combos

Combos:

  • Conqueror stacks during sustained trades — long-AA, not short-burst
  • Pre-Q before flash gap-close = guaranteed proc
  • Use R as execute, not as engage tool

Anti-tips:

  • Don't trade with full mana cost — manage mana for actual fights
  • Don't ult full-HP target — wait for execute threshold
  • Don't 1v3 without Sterak's Gage — passive damage outpaces sustain

Pro tricks:

  • TP to sidelane fights — your damage profile shreds backline
  • Stand on top side of map in mid game — punish enemy mid roams
  • Goredrinker active heals 25-90% of missing HP — bait flash with it
// SIMILAR · FIGHTER

// lanelore · patch — · stats aggregated daily from solo queue ladder