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Urgot

Urgot

the Dreadnought
Fighter Tank

Once a powerful Noxian headsman, Urgot was betrayed by the empire for which he had killed so many. Bound in iron chains, he was forced to learn the true meaning of strength in the Dredge—a prison mine deep beneath Zaun. Emerging in a disaster that...

Win Rate
pending
Pick Rate
pending
Ban Rate
 
Tier
 
TOP
active
JUNGLE
available
MID
available
ADC
no data
SUPPORT
available
// BUILD · TOP
Start Item #1054 Item #2003 Core Item #6630 Item #3047 Item #3071 Item #6333 Item #3053 Item #3065
Spells #4 #12
Skills
Q E W Q Q R Q E Q E R E E W W R W W
// LANE PERFORMANCE

Weak Against

HARD
01
Malzahar
Malzahar
6 games
0%
02
Shyvana
Shyvana
4 games
0%
03
Udyr
Udyr
4 games
0%
04
Kalista
Kalista
2 games
0%
05
Neeko
Neeko
2 games
0%

Strong Against

EASY
01
Skarner
Skarner
5 games
100%
02
Rek'Sai
Rek'Sai
4 games
100%
03
Heimerdinger
Heimerdinger
4 games
100%
04
Janna
Janna
4 games
100%
05
Kog'Maw
Kog'Maw
3 games
100%

Synergy With

DUO
01
Jinx
Jinx
1 games
100%
02
Xin Zhao
Xin Zhao
1 games
100%
03
Lulu
Lulu
1 games
100%
04
Diana
Diana
2 games
50%
05
Blitzcrank
Blitzcrank
1 games
0%
// MATCHUP LOOKUP

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// HOW TO PLAY · URGOT

Early Game

Urgot early lane is short-trade pressure. Start Doran's Shield + 2 pots. Conqueror keystone stacks during sustained trades — auto-Q-auto windows.

Freeze near tower if matched into ranged or skirmisher. Look for level 2 spike — second ability unlocks full damage rotation. Track jungler; juggernauts have weak escape tools.

Mid Game

Goredrinker + Plated Steelcaps is the standard spike. Side lane pressure = your win condition. TP roam to bot lane for double-kill window, or shove top + flank dragon fight.

Black Cleaver 2nd item shreds armor for team. Death's Dance 3rd item makes you a 1v2 threat in sidelane. Build Spirit Visage vs heavy AP comp.

Late Game

Sidelane bully. Urgot forces 1v2-1v3 attention while team takes objectives. In teamfights, walk through frontline to ADC — your sustain absorbs poke.

Sterak's Gage as 4th item = shield + tenacity vs CC chain. Avoid getting kited — Mercury's Treads + Sterak's tenacity. Death's Dance heals 15% of damage dealt.

Win Condition

Win lane → snowball sidelane → split push or flank fight. Urgot doesn't outscale ADCs — close the game by 25min.

Win: 2+ solo kills + tower diff + sidelane priority. Lose to: ranged kiters (Vayne, Kayle) — need Phage + Sterak's earlier.

Power Spikes

Level 2 — second ability + full combo rotation. Level 6 — R for execute kills. Goredrinker (1st item) — sustain + AoE damage. Black Cleaver (2nd item) — armor shred for team teamfights. Level 11 — R rank 2 + 2 items. Death's Dance (3rd item) — death recovery in 1v2 sidelane.

Tips & Combos

Combos:

  • Conqueror stacks during sustained trades — long-AA, not short-burst
  • Pre-Q before flash gap-close = guaranteed proc
  • Use R as execute, not as engage tool

Anti-tips:

  • Don't trade with full mana cost — manage mana for actual fights
  • Don't ult full-HP target — wait for execute threshold
  • Don't 1v3 without Sterak's Gage — passive damage outpaces sustain

Pro tricks:

  • TP to sidelane fights — your damage profile shreds backline
  • Stand on top side of map in mid game — punish enemy mid roams
  • Goredrinker active heals 25-90% of missing HP — bait flash with it
// SIMILAR · FIGHTER

// lanelore · patch — · stats aggregated daily from solo queue ladder