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Warwick

Warwick

the Uncaged Wrath of Zaun
Fighter Tank

Warwick is a monster who hunts the gray alleys of Zaun. Transformed by agonizing experiments, his body is fused with an intricate system of chambers and pumps, machinery filling his veins with alchemical rage. He bursts from the shadows to prey upon...

Win Rate
pending
Pick Rate
pending
Ban Rate
 
Tier
 
TOP
available
JUNGLE
active
MID
available
ADC
no data
SUPPORT
available
// BUILD · JUNGLE
Start Item #1041 Item #2003 Core Item #3074 Item #3047 Item #3071 Item #6333 Item #3053 Item #3065
Spells #4 #11
Skills
Q E W Q Q R Q E Q E R E E W W R W W
// LANE PERFORMANCE

Weak Against

HARD
01
Xin Zhao
Xin Zhao
5 games
0%
02
Nunu & Willump
Nunu & Willump
4 games
0%
03
Udyr
Udyr
4 games
0%
04
Amumu
Amumu
3 games
0%
05
Zeri
Zeri
2 games
0%

Strong Against

EASY
01
Zed
Zed
8 games
100%
02
Hecarim
Hecarim
6 games
100%
03
Rammus
Rammus
6 games
100%
04
Volibear
Volibear
4 games
100%
05
Zac
Zac
3 games
100%

Synergy With

DUO
01
Jhin
Jhin
1 games
100%
02
Aurelion Sol
Aurelion Sol
1 games
100%
03
Hwei
Hwei
1 games
100%
04
Veigar
Veigar
1 games
100%
05
Vladimir
Vladimir
1 games
100%
// MATCHUP LOOKUP

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// HOW TO PLAY · WARWICK

Early Game

Warwick jungle is bruiser duelist. Start Hunter's Talisman + Refillable. Full clear: Red→Krugs→Raptors→Wolves→Blue. Hit lvl 3 by 3:30 — first gank window.

Gank lanes with all-in combo. Conqueror keystone stacks during extended trades. Counter-jungle enemy when ahead. Look for Scuttle Crab fight at 3:30.

Mid Game

Goredrinker + Plated Steelcaps is your spike. Warwick forces objective fights with smite-based pickoffs. Roam to skirmishes — your sustain + damage carries fights.

Black Cleaver 2nd item shreds armor for team. Death's Dance 3rd item makes you a 1v2 threat in objective contests.

Late Game

Bruiser carry. Warwick dives squishies through frontline. Sterak's Gage 4th item = shield + tenacity. Avoid getting kited — Mercury's Treads + Sterak's tenacity.

Death's Dance heals 15% damage dealt. Bloodthirster sustain late game. Anathema's Chains vs fed enemy carry.

Win Condition

Gank lanes → snowball jungle pressure → carry objective fights. Warwick carries by both pickoffs and 5v5.

Win: 3+ ganks succeed + 2+ objective secures + 50%+ KP. Lose to: scaling junglers (Master Yi, Kindred) — counter-gank before 3-item spike.

Power Spikes

Level 3 — full kit + first gank window. Level 6 — R for execute kills. Goredrinker (1st item) — sustain + AoE damage. Black Cleaver (2nd item) — armor shred for team teamfights. Level 11 — R rank 2 + 2 items. Death's Dance (3rd item) — death recovery in 1v2 skirmishes.

Tips & Combos

Combos:

  • Conqueror stacks during sustained trades — long-AA, not short-burst
  • Pre-Q before flash gap-close = guaranteed proc
  • Use R as execute, not as engage tool

Anti-tips:

  • Don't trade with full mana cost — manage for fights
  • Don't ult full-HP target — wait for execute threshold
  • Don't 1v3 without Sterak's Gage

Pro tricks:

  • Smite priority targets in skirmishes (steal kills)
  • Counter-gank when 2+ levels ahead
  • Goredrinker active heals 25-90% of missing HP
// SIMILAR · FIGHTER

// lanelore · patch — · stats aggregated daily from solo queue ladder