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Blitzcrank

Blitzcrank

the Great Steam Golem
Tank Support

Blitzcrank is an enormous, near-indestructible automaton from Zaun, originally built to dispose of hazardous waste. However, he found this primary purpose too restricting, and modified his own form to better serve the fragile people of the Sump...

Win Rate
pending
Pick Rate
pending
Ban Rate
 
Tier
 
TOP
available
JUNGLE
no data
MID
available
ADC
available
SUPPORT
active
// BUILD · SUPPORT
Start Item #3858 Item #2003 Core Item #3877 Item #3117 Item #3109 Item #3190 Item #3050 Item #3814
Spells #4 #14
Skills
Q E W Q Q R Q E Q E R E E W W R W W
// LANE PERFORMANCE

Weak Against

HARD
01
Jhin
Jhin
2 games
0%
02
Jarvan IV
Jarvan IV
2 games
0%
03
Varus
Varus
2 games
0%
04
Twitch
Twitch
2 games
0%
05
Teemo
Teemo
2 games
0%

Strong Against

EASY
01
Ashe
Ashe
9 games
100%
02
Zaahen
Zaahen
4 games
100%
03
Fiddlesticks
Fiddlesticks
3 games
100%
04
Aurelion Sol
Aurelion Sol
2 games
100%
05
Cassiopeia
Cassiopeia
2 games
100%

Synergy With

DUO
01
Jax
Jax
2 games
100%
02
K'Sante
K'Sante
1 games
100%
03
Ekko
Ekko
1 games
100%
04
Briar
Briar
1 games
100%
05
Xayah
Xayah
1 games
100%
// MATCHUP LOOKUP

Going against someone specific?

Type your lane opponent to open a dedicated matchup page — build, runes, summoner spells, skill order and tactical notes for that exact pairing.

// HOW TO PLAY · BLITZCRANK

Early Game

Blitz's early lane is all-or-nothing hooks from brush. Hide in tri-bush level 1, wait for the enemy to step up for first wave — Q-hook + E (Power Fist) + AA = guaranteed first blood.

If the first hook misses, back off and reset to brush. Your Q has a 22s CD at rank 1 — you're useless during it. Don't lane in open — always brush-camp.

Mid Game

Level 6 + Mobility Boots is your roam spike. R (Static Field) silences in a 600 radius + zaps nearby enemies. Use it to interrupt channels (Katarina R, Fiddlesticks ult, Karthus R).

Look for mid/jungle picks via Q from fog. Use Mobility Boots out-of-combat speed to flank from river brushes.

Late Game

Frontline pick-off support. Stay 1 screen behind your carry. Save Q + E for the enemy backline diving onto your ADC.

Your kit is single-target — you can't peel 2 divers. Use E (knock-up) as your panic peel. In organized teamfights, R-silence the enemy mage during their combo.

Win Condition

3+ hooks in lane → snowball → win mid game. Blitz scales worst of all supports — your kit gives no scaling. Win in the first 25 minutes or lose to late-game engage.

Win: 50%+ Q accuracy in lane + 2 successful roams to mid by 15min. Lose: 0/3 in hooks → enemy carry is now scary → you're useless.

Power Spikes

Level 2 — Q + E unlocked, first all-in. Level 6 — R adds silence + AoE zap. Mobility Boots — roam tempo. Knight's Vow — ally tether for ADC peel. Locket — teamfight shield. Level 16 — R rank 3 = 1300+ AOE damage.

Tips & Combos

Combos:

  • Q (hook) -> W (Overdrive self-buff) -> AA -> E (knock-up + AA reset) -> AA = burst combo with 2 AA resets
  • Q + Flash mid-air (Flash AFTER Q is cast, BEFORE hook lands) to reposition
  • R (silence) interrupts enemy mage's full combo channel

Anti-tips:

  • Don't lane outside brush — Blitz's only engage is from fog
  • Don't Q a Morgana with E (Black Shield) up — you waste 22s CD for nothing
  • Don't all-in without Mana — Mana Barrier passive needs full mana to shield
// SIMILAR · TANK

// lanelore · patch — · stats aggregated daily from solo queue ladder