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Karma

Karma

the Enlightened One
Mage Support

No mortal exemplifies the spiritual traditions of Ionia more than Karma. She is the living embodiment of an ancient soul reincarnated countless times, carrying all her accumulated memories into each new life, and blessed with power that few can...

Win Rate
pending
Pick Rate
pending
Ban Rate
 
Tier
 
TOP
available
JUNGLE
no data
MID
available
ADC
available
SUPPORT
active
// BUILD · SUPPORT
Start Item #3858 Item #2003 Core Item #4636 Item #3020 Item #3504 Item #3222 Item #3116 Item #3107
Spells #4 #14
Skills
Q W E Q Q R Q E Q E R E E W W R W W
// LANE PERFORMANCE

Weak Against

HARD
01
Katarina
Katarina
6 games
0%
02
Rek'Sai
Rek'Sai
4 games
0%
03
Heimerdinger
Heimerdinger
2 games
0%
04
Lee Sin
Lee Sin
2 games
0%
05
Twisted Fate
Twisted Fate
2 games
0%

Strong Against

EASY
01
Nunu & Willump
Nunu & Willump
10 games
100%
02
Kennen
Kennen
10 games
100%
03
Twitch
Twitch
8 games
100%
04
Quinn
Quinn
5 games
100%
05
Veigar
Veigar
5 games
100%

Synergy With

DUO
01
Riven
Riven
3 games
100%
02
Evelynn
Evelynn
3 games
100%
03
Anivia
Anivia
3 games
100%
04
Varus
Varus
2 games
100%
05
Camille
Camille
2 games
100%
// MATCHUP LOOKUP

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// HOW TO PLAY · KARMA

Early Game

Karma early lane is utility-first sustain. Start Spellthief's Edge + Refillable. Stack quest gold via poke or assists. Stay at max ability range and avoid melee trades — enchanters have no defensive stats.

Ward tri-brush by 0:30 and river by 2:30. If laned vs hook/engage support, walk behind your minions or behind your ADC. Recall when Bloodsong (Spellthief quest) completes.

Mid Game

Moonstone Renewer + Ionian Boots of Lucidity is the standard spike. Karma's utility scales with item count, not levels. Roam mid post-Moonstone for a 2-shot tower trade or a free kill.

Ward objectives 30s before spawn. Karma provides peel and chain-healing — never lead the charge, follow your engage tank or jungler.

Late Game

Backline peeler. Stand 600+ from your ADC, save shields/heals for incoming damage. Mikael's Blessing cleanses hard CC for your carry — counter Morgana, Ashe ult, Malzahar R.

Never flash forward — flash always saves you or your ADC from incoming engage. Mikael's > Redemption > Locket > Ardent priority.

Win Condition

Keep ADC alive through teamfights → ADC scales → win 5v5. Karma doesn't carry alone; you amplify the carry.

Win: 0 ADC deaths in 15min + 3+ Mikael's cleanses per game. Lose to: assassins one-shotting ADC (need extra peel item — Knight's Vow).

Power Spikes

Level 2 — second ability unlocked, full utility combo. Level 6 — R for first major utility window. Moonstone Renewer (1st item) — chain heal procs from passive. Bloodsong (quest complete) — gold income + extended pokes. Mikael's Blessing (3rd item) — CC cleanse for ADC. Level 11 — R rank 2 + 2-3 items. Level 16 — R rank 3 + 5 items.

Tips & Combos

Combos:

  • Pre-cast shield/heal BEFORE incoming damage (predict, don't react)
  • Auto-attack while abilities on CD — Spellthief passive procs deal real chip damage
  • Use R as anti-engage interrupt, not as offensive engage tool

Anti-tips:

  • Don't trade in melee — Karma's AA range/damage is weak
  • Don't waste W/E shield on full-HP allies — wait for the actual damage
  • Don't tunnel on healing one ally — spread utility across team

Pro tricks:

  • Stand on the same side of fights as your ADC, never opposite
  • Track jungler — enchanters die to ganks more than any other class
  • Mikael's cleanses CC mid-engage = ADC survives one full burst rotation
// SIMILAR · MAGE

// lanelore · patch — · stats aggregated daily from solo queue ladder