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Karthus

Karthus

the Deathsinger
Mage

The harbinger of oblivion, Karthus is an undying spirit whose haunting songs are a prelude to the horror of his nightmarish appearance. The living fear the eternity of undeath, but Karthus sees only beauty and purity in its embrace, a perfect union of...

Win Rate
pending
Pick Rate
pending
Ban Rate
 
Tier
 
TOP
available
JUNGLE
available
MID
active
ADC
available
SUPPORT
available
// BUILD · MID
Start Item #1056 Item #2003 Core Item #6655 Item #3020 Item #4645 Item #3157 Item #3089 Item #3135
Spells #4 #14
Skills
E Q W E E R E Q E Q R Q Q W W R W W
// LANE PERFORMANCE

Weak Against

HARD
01
Ahri
Ahri
4 games
0%
02
Riven
Riven
2 games
0%
03
LeBlanc
LeBlanc
2 games
0%
04
Annie
Annie
2 games
0%
05
Syndra
Syndra
2 games
0%

Strong Against

EASY
01
Hwei
Hwei
4 games
100%
02
Veigar
Veigar
4 games
100%
03
Anivia
Anivia
3 games
100%
04
Taliyah
Taliyah
2 games
100%
05
Zilean
Zilean
2 games
100%

Synergy With

DUO
01
Caitlyn
Caitlyn
1 games
100%
02
Kayn
Kayn
1 games
100%
03
Yone
Yone
1 games
100%
04
Sylas
Sylas
1 games
100%
// MATCHUP LOOKUP

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// HOW TO PLAY · KARTHUS

Early Game

Karthus mid is wave control + scaling. Start Doran's Ring + 2 pots. Push wave with AoE abilities — deny enemy CS and force tower farming.

Karthus doesn't burst — instead, chip enemy with sustained poke and threaten zone control. Track jungler; control mages have weak escape.

Mid Game

Luden's Companion + Sorcerer's Shoes is your spike. Karthus controls fights from 700+ range with zone abilities (Q AoE, R initiate). Roam side lanes post-6 with cross-map R.

Shadowflame 2nd item for magic pen. Zhonya's 3rd vs dive comp. Sustained pressure > burst — control mages outscale.

Late Game

Backline zone-control. Stand mid-line at 800+ range. Zone with W/E AoE, R as engage or peel. Karthus outscales most matchups — late-game DPS > early-game burst.

Rabadon's + Void Staff 4-5th = max AP damage. Avoid getting caught — squishy = die in 2 hits. Stand near tank ally always.

Win Condition

Scale to 3-4 items → control teamfights → carry 5v5. Karthus doesn't snowball; you win by item economy.

Win: 8 CS/min + 4-item completion by 25min. Lose to: assassins who shut down scaling (Zed, Talon) — need defensive Zhonya's first.

Power Spikes

Level 2 — full zone combo unlocked. Level 6 — R for first major teamfight tool. Luden's Companion (1st item) — wave clear + burst proc. Sorcerer's Shoes — magic pen. Level 11 — R rank 2 + 2-3 items = teamfight carry. Rabadon's Deathcap (5th item) — 35% AP amplifier.

Tips & Combos

Combos:

  • Q (zone) -> auto -> W (AoE) = sustained chip
  • E (CC) -> Q -> R = guaranteed combo on rooted target
  • Use R as engage AND peel — flexibility decides teamfights

Anti-tips:

  • Don't burst trade — control mages outsustain, not outburst
  • Don't engage solo — wait for tank engage first
  • Don't waste R on bad angle — wait for clean shot

Pro tricks:

  • Arcane Comet keystone procs every Q at max range
  • Push wave under tower mid-game, then roam with TP
  • Stand on top side of map for top lane TP support
// SIMILAR · MAGE

// lanelore · patch — · stats aggregated daily from solo queue ladder