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Kha'Zix

Kha'Zix

the Voidreaver
Assassin

The Void grows, and the Void adapts—in none of its myriad spawn are these truths more apparent than Kha'Zix. Evolution drives the core of this mutating horror, born to survive and to slay the strong. Where it struggles to do so, it grows new, more...

Win Rate
pending
Pick Rate
pending
Ban Rate
 
Tier
 
TOP
available
JUNGLE
active
MID
available
ADC
no data
SUPPORT
available
// BUILD · JUNGLE
Start Item #1041 Item #2003 Core Item #3179 Item #3117 Item #6701 Item #3142 Item #6694 Item #3814
Spells #4 #11
Skills
Q E W Q Q R Q E Q E R E E W W R W W
// LANE PERFORMANCE

Weak Against

HARD
01
Twitch
Twitch
4 games
0%
02
Heimerdinger
Heimerdinger
4 games
0%
03
Rammus
Rammus
3 games
0%
04
Gnar
Gnar
2 games
0%
05
Sion
Sion
2 games
0%

Strong Against

EASY
01
Yorick
Yorick
4 games
100%
02
Maokai
Maokai
3 games
100%
03
Shen
Shen
2 games
100%
04
Trundle
Trundle
2 games
100%
05
Zeri
Zeri
2 games
100%

Synergy With

DUO
01
Vayne
Vayne
3 games
100%
02
Pyke
Pyke
3 games
100%
03
Seraphine
Seraphine
2 games
100%
04
Bard
Bard
2 games
100%
05
Zed
Zed
2 games
100%
// MATCHUP LOOKUP

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// HOW TO PLAY · KHA'ZIX

Early Game

Kha'Zix jungle is pickoff assassin. Start Hunter's Talisman + Refillable. Full clear with focus on damage camps. Hit lvl 3 by 3:30 — first gank window.

Gank lanes with full burst combo. Electrocute keystone for level 3 burst. Counter-jungle when ahead. Look for Scuttle Crab fight at 3:30.

Mid Game

Umbral Glaive + Mobility Boots + Opportunity is your spike. Kha'Zix dives squishies — pickoff carries in skirmishes.

Youmuu's Ghostblade 2nd item = movement + burst. Serylda's Grudge 3rd-4th item shreds tanks. Pick off ADC/mid in skirmishes — kill threshold = 60%+ HP.

Late Game

Backline diver. Kha'Zix flash-combos squishies with Edge of Night spell shield. Guardian Angel 5-6th item = revive after dive.

Mortal Reminder vs healing comp. Track enemy ult cooldowns — fight around their key CDs. Smite priority targets.

Win Condition

Snowball lane → roam to kill carries → close before 5v5. Kha'Zix doesn't carry teamfights — you carry pickoffs.

Win: 5+ solo kills + 60%+ R execution rate. Lose to: tank junglers + control mages (Sejuani, Anivia) — can't burst through HP/zone.

Power Spikes

Level 3 — full kit + first gank window. Level 6 — R for guaranteed kill confirmation. Eclipse or Duskblade (1st item) — burst + shield from passive. Mobility Boots — fast roams between ganks. Level 11 — R rank 2 + 3 items = backline burst threat. Edge of Night (5th item) — spell shield vs enemy CC.

Tips & Combos

Combos:

  • W (engage) -> Q + E + auto + R = full burst on squishy
  • Flash + ability for guaranteed engage angle
  • Edge of Night charges as you walk — pre-charge before engage

Anti-tips:

  • Don't dive without 3+ ability rotations
  • Don't engage tank cluster — dive backline only
  • Don't waste R on full-HP tank — execute threshold matters

Pro tricks:

  • Lethality items give true damage on no-armor squishies
  • Track Flash CDs — kill window = enemy Flash on cooldown
  • Smite priority targets in objective contests
// SIMILAR · ASSASSIN

// lanelore · patch — · stats aggregated daily from solo queue ladder