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Kha'Zix
The Void grows, and the Void adapts—in none of its myriad spawn are these truths more apparent than Kha'Zix. Evolution drives the core of this mutating horror, born to survive and to slay the strong. Where it struggles to do so, it grows new, more...
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Core
Weak Against
HARD
Strong Against
EASY
Synergy With
DUO
Going against someone specific?
Type your lane opponent to open a dedicated matchup page — build, runes, summoner spells, skill order and tactical notes for that exact pairing.
Early Game
Kha'Zix jungle is pickoff assassin. Start Hunter's Talisman + Refillable. Full clear with focus on damage camps. Hit lvl 3 by 3:30 — first gank window.
Gank lanes with full burst combo. Electrocute keystone for level 3 burst. Counter-jungle when ahead. Look for Scuttle Crab fight at 3:30.
Mid Game
Umbral Glaive + Mobility Boots + Opportunity is your spike. Kha'Zix dives squishies — pickoff carries in skirmishes.
Youmuu's Ghostblade 2nd item = movement + burst. Serylda's Grudge 3rd-4th item shreds tanks. Pick off ADC/mid in skirmishes — kill threshold = 60%+ HP.
Late Game
Backline diver. Kha'Zix flash-combos squishies with Edge of Night spell shield. Guardian Angel 5-6th item = revive after dive.
Mortal Reminder vs healing comp. Track enemy ult cooldowns — fight around their key CDs. Smite priority targets.
Win Condition
Snowball lane → roam to kill carries → close before 5v5. Kha'Zix doesn't carry teamfights — you carry pickoffs.
Win: 5+ solo kills + 60%+ R execution rate. Lose to: tank junglers + control mages (Sejuani, Anivia) — can't burst through HP/zone.
Power Spikes
Level 3 — full kit + first gank window. Level 6 — R for guaranteed kill confirmation. Eclipse or Duskblade (1st item) — burst + shield from passive. Mobility Boots — fast roams between ganks. Level 11 — R rank 2 + 3 items = backline burst threat. Edge of Night (5th item) — spell shield vs enemy CC.
Tips & Combos
Combos:
- W (engage) -> Q + E + auto + R = full burst on squishy
- Flash + ability for guaranteed engage angle
- Edge of Night charges as you walk — pre-charge before engage
Anti-tips:
- Don't dive without 3+ ability rotations
- Don't engage tank cluster — dive backline only
- Don't waste R on full-HP tank — execute threshold matters
Pro tricks:
- Lethality items give true damage on no-armor squishies
- Track Flash CDs — kill window = enemy Flash on cooldown
- Smite priority targets in objective contests
// lanelore · patch — · stats aggregated daily from solo queue ladder
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