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Malphite

Malphite

Shard of the Monolith
Tank Mage

A massive creature of living stone, Malphite struggles to impose blessed order on a chaotic world. Birthed as a servitor-shard to an otherworldly obelisk known as the Monolith, he used his tremendous elemental strength to maintain and protect his...

Win Rate
pending
Pick Rate
pending
Ban Rate
 
Tier
 
TOP
active
JUNGLE
available
MID
available
ADC
no data
SUPPORT
available
// BUILD · TOP
Start Item #1054 Item #2003 Core Item #3068 Item #3047 Item #3110 Item #3193 Item #3194 Item #3742
Spells #4 #12
Skills
E Q W E E R E Q E Q R Q Q W W R W W
// LANE PERFORMANCE

Weak Against

HARD
01
Lulu
Lulu
6 games
0%
02
Vel'Koz
Vel'Koz
6 games
0%
03
Skarner
Skarner
4 games
0%
04
Syndra
Syndra
4 games
0%
05
Kalista
Kalista
4 games
0%

Strong Against

EASY
01
Ekko
Ekko
6 games
100%
02
Annie
Annie
5 games
100%
03
Zyra
Zyra
4 games
100%
04
Lucian
Lucian
4 games
100%
05
Aphelios
Aphelios
4 games
100%

Synergy With

DUO
01
Yuumi
Yuumi
3 games
100%
02
Rakan
Rakan
2 games
100%
03
Talon
Talon
2 games
100%
04
LeBlanc
LeBlanc
2 games
100%
05
Kindred
Kindred
2 games
100%
// MATCHUP LOOKUP

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// HOW TO PLAY · MALPHITE

Early Game

Malphite early lane is engage + soak. Start Doran's Shield + 2 pots. Grasp of the Undying keystone procs every 4s — auto-attack-trade pattern.

Freeze under tower vs lane bullies. Look for level 6 R engage windows with jungler. Build Bramble Vest vs healing top (Aatrox, Mundo, Warwick).

Mid Game

Sunfire Aegis + Plated Steelcaps is the standard spike. Frontline = your role. Engage objective fights with R + CC chain. Sunfire AoE + Grasp passive = AoE wave clear + sustain.

Frozen Heart 2nd item shreds enemy AS. Gargoyle Stoneplate 3rd-4th item for teamfight survival.

Late Game

Frontline engager. Malphite starts every teamfight. R + CC chain on priority target — peel back for ADC + carry follow-up.

Adaptive Helm vs DoT comps (Brand, Karthus, Mordekaiser R). Anathema's Chains vs fed hyper-carry.

Win Condition

Soak damage → engage fights → 5-man → close. Malphite doesn't carry alone; team needs damage from ADC + mid.

Win: 2+ engages per game + 1+ Baron/Dragon secure from R. Lose to: split-push comps (Tryndamere, Jax) — can't catch them in sidelane.

Power Spikes

Level 2 — second ability + full CC combo. Level 6 — R for guaranteed engage. Sunfire Aegis (1st item) — AoE wave clear + chip damage. Plated Steelcaps + Sunfire — armor + AoE spike. Level 11 — R rank 2 + 2-3 items. Gargoyle Stoneplate (4th item) — teamfight survival ability.

Tips & Combos

Combos:

  • Engage ability -> R (CC chain) -> peel back to ADC
  • Grasp procs every 4s — long-trade timing wins exchanges
  • Build full tank — your damage comes from AoE passives, not items

Anti-tips:

  • Don't engage 1v5 — wait for full team setup
  • Don't blow Flash + R for non-priority target
  • Don't 1v1 skirmishers — they out-duel tanks late

Pro tricks:

  • TP to enemy side of fight = engage from unexpected angle
  • Stand 500 in front of ADC pre-fight = engage tool ready
  • Ward Baron/Dragon pit 60s before spawn — set up R engage
// SIMILAR · TANK

// lanelore · patch — · stats aggregated daily from solo queue ladder