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Shen

Shen

the Eye of Twilight
Tank

Among the secretive, Ionian warriors known as the Kinkou, Shen serves as their leader, the Eye of Twilight. He longs to remain free from the confusion of emotion, prejudice, and ego, and walks the unseen path of dispassionate judgment between the spirit...

Win Rate
pending
Pick Rate
pending
Ban Rate
 
Tier
 
TOP
active
JUNGLE
available
MID
available
ADC
no data
SUPPORT
available
// BUILD · TOP
Start Item #1054 Item #2003 Core Item #3068 Item #3047 Item #3110 Item #3193 Item #3194 Item #3742
Spells #4 #12
Skills
Q E W Q Q R Q E Q E R E E W W R W W
// LANE PERFORMANCE

Weak Against

HARD
01
Tahm Kench
Tahm Kench
8 games
0%
02
Nidalee
Nidalee
4 games
0%
03
Malzahar
Malzahar
2 games
0%
04
Jarvan IV
Jarvan IV
2 games
0%
05
Ahri
Ahri
2 games
0%

Strong Against

EASY
01
Naafiri
Naafiri
8 games
100%
02
Kassadin
Kassadin
5 games
100%
03
Fizz
Fizz
4 games
100%
04
Kai'Sa
Kai'Sa
4 games
100%
05
Ivern
Ivern
4 games
100%

Synergy With

DUO
01
Vladimir
Vladimir
2 games
100%
02
Kindred
Kindred
2 games
100%
03
Yasuo
Yasuo
2 games
100%
04
Caitlyn
Caitlyn
2 games
100%
05
Ahri
Ahri
2 games
100%
// MATCHUP LOOKUP

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// HOW TO PLAY · SHEN

Early Game

Shen early lane is engage + soak. Start Doran's Shield + 2 pots. Grasp of the Undying keystone procs every 4s — auto-attack-trade pattern.

Freeze under tower vs lane bullies. Look for level 6 R engage windows with jungler. Build Bramble Vest vs healing top (Aatrox, Mundo, Warwick).

Mid Game

Sunfire Aegis + Plated Steelcaps is the standard spike. Frontline = your role. Engage objective fights with R + CC chain. Sunfire AoE + Grasp passive = AoE wave clear + sustain.

Frozen Heart 2nd item shreds enemy AS. Gargoyle Stoneplate 3rd-4th item for teamfight survival.

Late Game

Frontline engager. Shen starts every teamfight. R + CC chain on priority target — peel back for ADC + carry follow-up.

Adaptive Helm vs DoT comps (Brand, Karthus, Mordekaiser R). Anathema's Chains vs fed hyper-carry.

Win Condition

Soak damage → engage fights → 5-man → close. Shen doesn't carry alone; team needs damage from ADC + mid.

Win: 2+ engages per game + 1+ Baron/Dragon secure from R. Lose to: split-push comps (Tryndamere, Jax) — can't catch them in sidelane.

Power Spikes

Level 2 — second ability + full CC combo. Level 6 — R for guaranteed engage. Sunfire Aegis (1st item) — AoE wave clear + chip damage. Plated Steelcaps + Sunfire — armor + AoE spike. Level 11 — R rank 2 + 2-3 items. Gargoyle Stoneplate (4th item) — teamfight survival ability.

Tips & Combos

Combos:

  • Engage ability -> R (CC chain) -> peel back to ADC
  • Grasp procs every 4s — long-trade timing wins exchanges
  • Build full tank — your damage comes from AoE passives, not items

Anti-tips:

  • Don't engage 1v5 — wait for full team setup
  • Don't blow Flash + R for non-priority target
  • Don't 1v1 skirmishers — they out-duel tanks late

Pro tricks:

  • TP to enemy side of fight = engage from unexpected angle
  • Stand 500 in front of ADC pre-fight = engage tool ready
  • Ward Baron/Dragon pit 60s before spawn — set up R engage
// SIMILAR · TANK

// lanelore · patch — · stats aggregated daily from solo queue ladder