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Taliyah

Taliyah

the Stoneweaver
Mage Support

Taliyah is a nomadic mage from Shurima, torn between teenage wonder and adult responsibility. She has crossed nearly all of Valoran on a journey to learn the true nature of her growing powers, though more recently she has returned to protect her tribe...

Win Rate
pending
Pick Rate
pending
Ban Rate
 
Tier
 
TOP
available
JUNGLE
available
MID
active
ADC
available
SUPPORT
available
// BUILD · MID
Start Item #1056 Item #2003 Core Item #6653 Item #3020 Item #4645 Item #3157 Item #3116 Item #3135
Spells #4 #14
Skills
Q W E Q Q R Q W Q W R W W E E R E E
// LANE PERFORMANCE

Weak Against

HARD
01
Ambessa
Ambessa
4 games
0%
02
Singed
Singed
4 games
0%
03
Corki
Corki
4 games
0%
04
Olaf
Olaf
4 games
0%
05
Tryndamere
Tryndamere
2 games
0%

Strong Against

EASY
01
Sion
Sion
8 games
100%
02
Varus
Varus
4 games
100%
03
Fiddlesticks
Fiddlesticks
3 games
100%
04
Shyvana
Shyvana
2 games
100%
05
Ziggs
Ziggs
2 games
100%

Synergy With

DUO
01
Pyke
Pyke
2 games
100%
02
Smolder
Smolder
2 games
100%
03
Sona
Sona
1 games
100%
04
Zed
Zed
1 games
100%
05
Irelia
Irelia
1 games
100%
// MATCHUP LOOKUP

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// HOW TO PLAY · TALIYAH

Early Game

Taliyah mid is wave control + scaling. Start Doran's Ring + 2 pots. Push wave with AoE abilities — deny enemy CS and force tower farming.

Taliyah doesn't burst — instead, chip enemy with sustained poke and threaten zone control. Track jungler; control mages have weak escape.

Mid Game

Luden's Companion + Sorcerer's Shoes is your spike. Taliyah controls fights from 700+ range with zone abilities (Q AoE, R initiate). Roam side lanes post-6 with cross-map R.

Shadowflame 2nd item for magic pen. Zhonya's 3rd vs dive comp. Sustained pressure > burst — control mages outscale.

Late Game

Backline zone-control. Stand mid-line at 800+ range. Zone with W/E AoE, R as engage or peel. Taliyah outscales most matchups — late-game DPS > early-game burst.

Rabadon's + Void Staff 4-5th = max AP damage. Avoid getting caught — squishy = die in 2 hits. Stand near tank ally always.

Win Condition

Scale to 3-4 items → control teamfights → carry 5v5. Taliyah doesn't snowball; you win by item economy.

Win: 8 CS/min + 4-item completion by 25min. Lose to: assassins who shut down scaling (Zed, Talon) — need defensive Zhonya's first.

Power Spikes

Level 2 — full zone combo unlocked. Level 6 — R for first major teamfight tool. Luden's Companion (1st item) — wave clear + burst proc. Sorcerer's Shoes — magic pen. Level 11 — R rank 2 + 2-3 items = teamfight carry. Rabadon's Deathcap (5th item) — 35% AP amplifier.

Tips & Combos

Combos:

  • Q (zone) -> auto -> W (AoE) = sustained chip
  • E (CC) -> Q -> R = guaranteed combo on rooted target
  • Use R as engage AND peel — flexibility decides teamfights

Anti-tips:

  • Don't burst trade — control mages outsustain, not outburst
  • Don't engage solo — wait for tank engage first
  • Don't waste R on bad angle — wait for clean shot

Pro tricks:

  • Arcane Comet keystone procs every Q at max range
  • Push wave under tower mid-game, then roam with TP
  • Stand on top side of map for top lane TP support
// SIMILAR · MAGE

// lanelore · patch — · stats aggregated daily from solo queue ladder