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Orianna

Orianna

the Lady of Clockwork
Mage Support

Once a curious girl of flesh and blood, Orianna is now a technological marvel comprised entirely of clockwork. She became gravely ill after an accident in the lower districts of Zaun, and her failing body had to be replaced with exquisite artifice...

Win Rate
pending
Pick Rate
pending
Ban Rate
 
Tier
 
TOP
available
JUNGLE
no data
MID
active
ADC
available
SUPPORT
available
// BUILD · MID
Start Item #1056 Item #2003 Core Item #6655 Item #3020 Item #4645 Item #3157 Item #3089 Item #3135
Spells #4 #14
Skills
Q W E Q Q R Q W Q W R W W E E R E E
// LANE PERFORMANCE

Weak Against

HARD
01
Tryndamere
Tryndamere
13 games
0%
02
Quinn
Quinn
12 games
0%
03
Kennen
Kennen
6 games
0%
04
Jhin
Jhin
4 games
0%
05
Lulu
Lulu
4 games
0%

Strong Against

EASY
01
Cho'Gath
Cho'Gath
5 games
100%
02
Malphite
Malphite
5 games
100%
03
Zac
Zac
4 games
100%
04
Kled
Kled
2 games
100%
05
Caitlyn
Caitlyn
2 games
100%

Synergy With

DUO
01
Kindred
Kindred
2 games
100%
02
Pantheon
Pantheon
2 games
100%
03
Aphelios
Aphelios
1 games
100%
04
Yuumi
Yuumi
1 games
100%
05
Karthus
Karthus
1 games
100%
// MATCHUP LOOKUP

Going against someone specific?

Type your lane opponent to open a dedicated matchup page — build, runes, summoner spells, skill order and tactical notes for that exact pairing.

// HOW TO PLAY · ORIANNA

Early Game

Orianna mid is wave control + scaling. Start Doran's Ring + 2 pots. Push wave with AoE abilities — deny enemy CS and force tower farming.

Orianna doesn't burst — instead, chip enemy with sustained poke and threaten zone control. Track jungler; control mages have weak escape.

Mid Game

Luden's Companion + Sorcerer's Shoes is your spike. Orianna controls fights from 700+ range with zone abilities (Q AoE, R initiate). Roam side lanes post-6 with cross-map R.

Shadowflame 2nd item for magic pen. Zhonya's 3rd vs dive comp. Sustained pressure > burst — control mages outscale.

Late Game

Backline zone-control. Stand mid-line at 800+ range. Zone with W/E AoE, R as engage or peel. Orianna outscales most matchups — late-game DPS > early-game burst.

Rabadon's + Void Staff 4-5th = max AP damage. Avoid getting caught — squishy = die in 2 hits. Stand near tank ally always.

Win Condition

Scale to 3-4 items → control teamfights → carry 5v5. Orianna doesn't snowball; you win by item economy.

Win: 8 CS/min + 4-item completion by 25min. Lose to: assassins who shut down scaling (Zed, Talon) — need defensive Zhonya's first.

Power Spikes

Level 2 — full zone combo unlocked. Level 6 — R for first major teamfight tool. Luden's Companion (1st item) — wave clear + burst proc. Sorcerer's Shoes — magic pen. Level 11 — R rank 2 + 2-3 items = teamfight carry. Rabadon's Deathcap (5th item) — 35% AP amplifier.

Tips & Combos

Combos:

  • Q (zone) -> auto -> W (AoE) = sustained chip
  • E (CC) -> Q -> R = guaranteed combo on rooted target
  • Use R as engage AND peel — flexibility decides teamfights

Anti-tips:

  • Don't burst trade — control mages outsustain, not outburst
  • Don't engage solo — wait for tank engage first
  • Don't waste R on bad angle — wait for clean shot

Pro tricks:

  • Arcane Comet keystone procs every Q at max range
  • Push wave under tower mid-game, then roam with TP
  • Stand on top side of map for top lane TP support
// SIMILAR · MAGE

// lanelore · patch — · stats aggregated daily from solo queue ladder