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Rakan

Rakan

The Charmer
Support

As mercurial as he is charming, Rakan is an infamous vastayan troublemaker and the greatest battle-dancer in Lhotlan tribal history. To the humans of the Ionian highlands, his name has long been synonymous with wild festivals, uncontrollable parties...

Win Rate
pending
Pick Rate
pending
Ban Rate
 
Tier
 
TOP
available
JUNGLE
available
MID
available
ADC
available
SUPPORT
active
// BUILD · SUPPORT
Start Item #3858 Item #2003 Core Item #3877 Item #3111 Item #3190 Item #3109 Item #3050 Item #3193
Spells #4 #14
Skills
W Q E W W R W Q W Q R Q Q E E R E E
// LANE PERFORMANCE

Weak Against

HARD
01
Gragas
Gragas
6 games
0%
02
Ashe
Ashe
4 games
0%
03
Zac
Zac
3 games
0%
04
Ezreal
Ezreal
3 games
0%
05
Vi
Vi
2 games
0%

Strong Against

EASY
01
Zyra
Zyra
16 games
100%
02
Singed
Singed
4 games
100%
03
Orianna
Orianna
2 games
100%
04
Akali
Akali
2 games
100%
05
Gangplank
Gangplank
2 games
100%

Synergy With

DUO
01
Smolder
Smolder
3 games
100%
02
Malphite
Malphite
2 games
100%
03
Graves
Graves
2 games
100%
04
Corki
Corki
1 games
100%
05
Viego
Viego
1 games
100%
// MATCHUP LOOKUP

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// HOW TO PLAY · RAKAN

Early Game

Rakan early lane is engage-or-disengage. Start Relic Shield + Refillable. Trade only when your engage ability is up — wait for ADC sync.

Level 2 spike is huge: full CC chain unlocked. Look for early Flash + engage all-ins on ADCs without escape. Ward tri-brush at 0:30 — gank danger high.

Mid Game

Bloodsong (quest complete) + Mercury's Treads + Locket of the Iron Solari is your spike. Engage = win teamfights. Rakan initiates, frontlines, soaks damage.

Roam to objectives 30s before spawn — engage on enemy team while jungler smites. Knight's Vow at 3rd item links you to ADC for shared damage.

Late Game

Frontline engager. Rakan starts every teamfight. Land your CC chain on a priority target (ADC or mid), peel back for your team's follow-up.

Gargoyle Stoneplate active = 100% bonus HP when 5 enemies near. Use it during dives. Build Anathema's Chains vs fed enemy hyper-carry to halve their damage to you.

Win Condition

Find 1 pick → snowball lane → engage every teamfight. Rakan wins by initiating; lose by waiting too long.

Win: 3+ kill participation from engage CC + 2+ towers from snowball. Lose to: poke comps that out-range you (Lux + Caitlyn) — build Mercury's Treads + Banshee's earlier.

Power Spikes

Level 2 — second ability + full CC unlocked. Level 6 — R for guaranteed all-in. Bloodsong (quest complete) — gold income lets you build tank items early. Locket of the Iron Solari (2nd item) — team shield in fight. Level 11 — R rank 2 + 3 items = unkillable initiator. Knight's Vow (3-4th item) — share damage with ADC.

Tips & Combos

Combos:

  • Engage ability -> CC chain -> R (extended CC) -> peel back for follow-up
  • Pre-flash through wall to bypass minion block, then engage on unsuspecting ADC
  • Use ult as anti-engage (Locket + R) when enemy ult priority is on you

Anti-tips:

  • Don't engage 1v5 — wait for full team setup
  • Don't blow Flash + R for non-priority target (e.g. tank engage)
  • Don't tunnel — peel back to ADC after first engage CC

Pro tricks:

  • Aftershock keystone gives 80+ armor/MR for 2.5s on first CC — guaranteed survival window
  • Ult ADC's Flash range to predict engage angles
  • Stand 500 behind ADC pre-fight to engage from unexpected angle
// SIMILAR · SUPPORT

// lanelore · patch — · stats aggregated daily from solo queue ladder