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Twisted Fate

Twisted Fate

the Card Master
Mage Marksman

Twisted Fate is an infamous cardsharp and swindler who has gambled and charmed his way across much of the known world, earning the enmity and admiration of the rich and foolish alike. He rarely takes things seriously, greeting each day with a mocking...

Win Rate
pending
Pick Rate
pending
Ban Rate
 
Tier
 
TOP
available
JUNGLE
available
MID
active
ADC
available
SUPPORT
available
// BUILD · MID
Start Item #1056 Item #2003 Core Item #6655 Item #3020 Item #4645 Item #3157 Item #3089 Item #3135
Spells #4 #14
Skills
W Q E W W R W Q W Q R Q Q E E R E E
// LANE PERFORMANCE

Weak Against

HARD
01
Sion
Sion
7 games
0%
02
Sejuani
Sejuani
4 games
0%
03
Quinn
Quinn
4 games
0%
04
Malphite
Malphite
3 games
0%
05
Soraka
Soraka
2 games
0%

Strong Against

EASY
01
Dr. Mundo
Dr. Mundo
6 games
100%
02
Caitlyn
Caitlyn
4 games
100%
03
Garen
Garen
3 games
100%
04
Cho'Gath
Cho'Gath
3 games
100%
05
Renekton
Renekton
2 games
100%

Synergy With

DUO
01
Soraka
Soraka
2 games
100%
02
Ashe
Ashe
2 games
100%
03
Seraphine
Seraphine
2 games
100%
04
Qiyana
Qiyana
2 games
100%
05
Viego
Viego
2 games
100%
// MATCHUP LOOKUP

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// HOW TO PLAY · TWISTED FATE

Early Game

Twisted Fate mid is long-range poke + scaling. Start Doran's Ring + 2 pots. Q-poke from 800+ range — chip enemy from screen edge.

Push wave with W AoE — force enemy under tower and deny CS. Track jungler; poke mages have no escape tools.

Mid Game

Luden's Companion + Sorcerer's Shoes is your spike. Twisted Fate pokes from 1000+ range — out-range every assassin pre-engage.

Shadowflame 2nd item for magic pen. Roam side lanes post-6 — Q-poke long-range. Push wave under tower then roam.

Late Game

Backline artillery. Stand 1000+ range from frontline. Q-poke priority targets through enemy frontline. Twisted Fate scales infinitely on AP items.

Rabadon's + Void Staff 4-5th = max poke damage. Stand near tank ally always — die in 1 hit to assassins.

Win Condition

Out-poke lane → 1 item spike → R-burst teamfights. Twisted Fate doesn't peel — your team needs another peel source.

Win: 50%+ Q hit rate + 3+ R kills per game. Lose to: gap-close assassins (Zed, Talon) — need Zhonya's 1st item.

Power Spikes

Level 2 — full poke combo unlocked. Level 6 — R for cross-map R or long-range execute. Luden's Companion (1st item) — wave clear + burst proc. Sorcerer's Shoes — magic pen for true damage. Level 11 — R rank 2 + 2-3 items. Rabadon's Deathcap (5th item) — 35% AP amplifier.

Tips & Combos

Combos:

  • Q (long-range poke) -> auto -> W (AoE) = sustained chip
  • Hit Q on minion to bait enemy approach, then full combo
  • Flash + R for guaranteed cross-screen execute

Anti-tips:

  • Don't engage solo — poke mages die in melee
  • Don't waste mana on missed Q's — manage for the actual fight
  • Don't fight at melee range — keep 800+ from frontline

Pro tricks:

  • Arcane Comet keystone procs every Q at max range
  • Push wave under tower mid-game, then roam with R
  • Stack passive procs (Liandry burn) BEFORE the actual fight by pre-poking
// SIMILAR · MAGE

// lanelore · patch — · stats aggregated daily from solo queue ladder