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Morgana

Morgana

the Fallen
Support Mage

Conflicted between her celestial and mortal natures, Morgana bound her wings to embrace humanity, and inflicts her pain and bitterness upon the dishonest and the corrupt. She rejects laws and traditions she believes are unjust, and fights for truth from...

Win Rate
pending
Pick Rate
pending
Ban Rate
 
Tier
 
TOP
available
JUNGLE
available
MID
available
ADC
available
SUPPORT
active
// BUILD · SUPPORT
Start Item #3858 Item #2003 Core Item #3877 Item #3020 Item #4645 Item #6657 Item #3157 Item #3135
Spells #4 #14
Skills
W Q E W W R W Q W Q R Q Q E E R E E
// LANE PERFORMANCE

Weak Against

HARD
01
Neeko
Neeko
6 games
0%
02
Hwei
Hwei
3 games
0%
03
Shaco
Shaco
2 games
0%
04
Ezreal
Ezreal
2 games
0%
05
Skarner
Skarner
2 games
0%

Strong Against

EASY
01
Swain
Swain
4 games
100%
02
Rumble
Rumble
3 games
100%
03
Graves
Graves
2 games
100%
04
Nunu & Willump
Nunu & Willump
2 games
100%
05
Sion
Sion
2 games
100%

Synergy With

DUO
01
Darius
Darius
2 games
100%
02
Ezreal
Ezreal
2 games
100%
03
Jarvan IV
Jarvan IV
1 games
100%
04
Karthus
Karthus
1 games
100%
05
Mordekaiser
Mordekaiser
1 games
100%
// MATCHUP LOOKUP

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Type your lane opponent to open a dedicated matchup page — build, runes, summoner spells, skill order and tactical notes for that exact pairing.

// HOW TO PLAY · MORGANA

Early Game

Morgana early lane is long-range AoE poke. Start Spellthief's Edge + Refillable. Land Q on the ADC, not the support — proc passive for big chip damage.

Level 1 stay back, level 2 you have full kit. Avoid all-in trades — you lack mobility. Push wave with W AoE to deny enemy pick attempts and force them under tower.

Mid Game

Liandry's Anguish + Sorcerer's Shoes is the standard spike. Morgana pokes from 800-1100 range — out-range every engage support except Bard/Pyke.

Roam mid post-6 — your ult clears squishies. Ward river deep and farm bot lane vision control. Stack Manaflow Band by Q-poking minions.

Late Game

Backline AP threat. Stand mid-line at 900+ range. Q to poke, W to zone, E to interrupt dashes. Burst priority targets — your damage scales infinitely on AP items.

Void Staff vs MR stacking. Zhonya's Hourglass for the immobile playstyle. Never solo-engage — wait for tank engage, follow up with R.

Win Condition

Out-poke lane → 1 item spike → R-burst teamfights. Morgana doesn't peel — your team needs another support source for that.

Win: 50%+ Q hit rate + 3+ R kills per game. Lose to: assassins (Zed, Akali, Talon) → build defensive Zhonya's first.

Power Spikes

Level 2 — full poke combo unlocked. Level 6 — R for first major burst window. Liandry's Anguish — DoT damage stacks on poke abilities. Sorcerer's Shoes — magic pen for true damage burst. Level 11 — R rank 2 + 2-3 items = 60%+ HP nuke on squishies. Level 16 — R rank 3 + Void Staff + Rabadon's.

Tips & Combos

Combos:

  • Q (poke) -> Auto (Spellthief proc) -> W (AoE damage) = chunk on squishies
  • E (CC) -> Q -> R = guaranteed combo on rooted target
  • Hit Q on a minion to bait enemy approach, then full combo when they whiff

Anti-tips:

  • Don't engage solo without tank ally — mages die in 1v1 to bruisers
  • Don't waste mana on missed Q's — manage mana for the actual fight
  • Don't fight at melee range — Morgana's base AA is 525 with no AS items

Pro tricks:

  • Arcane Comet keystone procs every Q if landed at max range
  • Push wave under tower mid-game, then roam — mid lane unwarded after
  • Stack passive procs (Liandry burn) BEFORE the actual fight by pre-poking
// SIMILAR · SUPPORT

// lanelore · patch — · stats aggregated daily from solo queue ladder