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Nami

Nami

the Tidecaller
Support Mage

A headstrong young vastaya of the seas, Nami was the first of the Marai tribe to leave the waves and venture onto dry land, when their ancient accord with the Targonians was broken. With no other option, she took it upon herself to complete the sacred...

Win Rate
pending
Pick Rate
pending
Ban Rate
 
Tier
 
TOP
available
JUNGLE
available
MID
available
ADC
available
SUPPORT
active
// BUILD · SUPPORT
Start Item #3858 Item #2003 Core Item #3877 Item #3158 Item #4636 Item #3504 Item #3222 Item #3107
Spells #4 #14
Skills
W Q E W W R W Q W Q R Q Q E E R E E
// LANE PERFORMANCE

Weak Against

HARD
01
Zac
Zac
8 games
0%
02
Jarvan IV
Jarvan IV
4 games
0%
03
Rammus
Rammus
2 games
0%
04
Zed
Zed
2 games
0%
05
Singed
Singed
2 games
0%

Strong Against

EASY
01
Nunu & Willump
Nunu & Willump
6 games
100%
02
Galio
Galio
5 games
100%
03
Vi
Vi
4 games
100%
04
Qiyana
Qiyana
4 games
100%
05
Syndra
Syndra
4 games
100%

Synergy With

DUO
01
Ambessa
Ambessa
3 games
100%
02
Lee Sin
Lee Sin
3 games
100%
03
Rengar
Rengar
3 games
100%
04
Gragas
Gragas
2 games
100%
05
Draven
Draven
2 games
100%
// MATCHUP LOOKUP

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Type your lane opponent to open a dedicated matchup page — build, runes, summoner spells, skill order and tactical notes for that exact pairing.

// HOW TO PLAY · NAMI

Early Game

Nami's early lane is a sustain duel. Hide behind your ADC, harass with Q (Aqua Prison) bubble when the enemy support steps up. Your W (Ebb and Flow) bounces between 3 targets — fire it through minions for tier-1 heal-poke combos.

Use E (Tidecaller's Blessing) on your ADC during minion last-hits — the slow + bonus magic damage wins short trades. Don't push minions hard; Nami has no escape and gets ganked easily.

Mid Game

Level 6 is your first big spike — R (Tidal Wave) is a 2600-range AoE knock-up. Look to cross-map ult for jungle skirmishes / mid roams. Coordinate with jungler at scuttle.

Itemize Moonstone Renewer ASAP. Stack Manaflow Band for sustained poke. After 1 item Nami becomes a heal-cannon — start enabling skirmishes at drake.

Late Game

Peel-or-pick support. In 5v5, position behind your carry, save Q + R for when the enemy frontline engages. Your E on the ADC = 35% bonus damage for 6s.

Mikael's Blessing is your panic button vs CC chains. Late game Nami can solo-keep an ADC alive vs 2-3 divers — your kit is the highest single-target peel in the game.

Win Condition

Keep your ADC alive, snowball through utility. Nami wins when her ADC reaches 3+ items unscathed. Lose when ADC dies pre-15min or roaming supports out-tempo you.

Win: <2 ADC deaths first 20min + 50% Q accuracy + R utility on skirmishes. Lose: enemy fed Pyke/Naut roams 3+ times; ADC behind in farm by >30 CS.

Power Spikes

Level 2 — Q + W unlocked, first trade window. Level 6 — R for first cross-map play. Moonstone Renewer (1st item) — chain-heal procs. Ardent Censer (2nd item) — ADC bonus AS spike. Mikael's Blessing (3rd item) — CC cleanse for peel. Level 16 — R rank 3 = 3.25s knock-up + 200% AP scaling.

Tips & Combos

Combos:

  • Q (delayed bubble) -> W (heal-bounce on enemy through minions)
  • E on ADC + AA = empowered slow + magic damage proc
  • R (long-range knock-up) -> Q (bubble) = unmissable hard CC chain

Anti-tips:

  • Don't W onto enemy first — W heal maxes when it bounces enemy -> ally
  • Don't engage with Q from melee range — bubble has 1s delay
  • Don't burn Mikael's vs DoT — save it for ADC-killing channels

Pro tricks:

  • Q lands instantly on enemies using dash/blink (root them mid-air)
  • W damage = 65% base, heal = 90% — bounce enemy-first for sustain
  • R travels through walls — engage from inside jungle terrain
// SIMILAR · SUPPORT

// lanelore · patch — · stats aggregated daily from solo queue ladder