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Pyke
A renowned harpooner from the slaughter docks of Bilgewater, Pyke should have met his death in the belly of a gigantic jaull-fish… and yet, he returned. Now, stalking the dank alleys and backways of his former hometown, he uses his new supernatural...
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Core
Weak Against
HARD
Strong Against
EASY
Synergy With
DUO
Going against someone specific?
Type your lane opponent to open a dedicated matchup page — build, runes, summoner spells, skill order and tactical notes for that exact pairing.
Early Game
Pyke early lane is aggressive trades. Start Spellthief's Edge + Refillable. Look for short trades — auto + Q + auto. Push wave to deny enemy farm.
Level 2 spike is huge — full ability kit available. Force all-ins on squishy supports. Track jungler — you die to ganks easily.
Mid Game
Umbral Glaive + Mobility Boots + Opportunity is your spike. Pyke executes squishy targets — focus enemy ADC + support in skirmishes.
Roam mid post-6 — your R closes long-range gaps. Lethality items convert kills into snowball.
Late Game
Assassin/duelist threat. Find isolated targets, flash + execute combo. Pyke thrives in 1v1 sidelanes and skirmishes more than 5v5 teamfights.
Build Edge of Night vs CC. Serylda's Grudge for armor pen. Avoid getting caught — you die in 1 hit late game.
Win Condition
Snowball lane → solo pick targets → end before 5v5 mid game. Pyke doesn't peel — your team needs another peel source.
Win: 5+ solo kills + 50%+ R execution rate. Lose to: tank supports who survive your burst (Tahm Kench, Maokai).
Power Spikes
Level 2 — full ability kit + first trade window. Level 6 — R for execute kills. Umbral Glaive — wards destroyed instantly, lethality boost. Level 11 — R rank 2 + 3 items = burst threat on squishies. Level 16 — R rank 3 + 5 items = global execute threat.
Tips & Combos
Combos:
- Q poke -> E stun -> R execute on low-HP target
- W stealth into Q + auto burst = surprise kill
- Flash + R = unmissable cross-screen execute
Anti-tips:
- Don't engage tanks — Pyke doesn't have damage to chew through HP
- Don't waste R on full-HP target — wait for execute threshold
- Don't tunnel on chasing — peel back if low HP
Pro tricks:
- R resets on enemy death — chain executes possible if enemies cluster
- Use stealth (W) before flanking, not after spotted
- Track ward placement — Umbral Glaive lets you clear vision for free roams
// lanelore · patch — · stats aggregated daily from solo queue ladder
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