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Senna

Senna

the Redeemer
Support Marksman

Cursed from childhood to be haunted by the supernatural Black Mist, Senna joined a sacred order known as the Sentinels of Light, and fiercely fought back—only to be killed, her soul imprisoned in a lantern by the cruel specter Thresh. But refusing to...

Win Rate
pending
Pick Rate
pending
Ban Rate
 
Tier
 
TOP
available
JUNGLE
no data
MID
available
ADC
active
SUPPORT
available
// BUILD · ADC
Start Item #1055 Item #2003 Core Item #3179 Item #3158 Item #3046 Item #3036 Item #3094 Item #3026
Spells #4 #7
Skills
Q W E Q Q R Q W Q W R W W E E R E E
// LANE PERFORMANCE

Weak Against

HARD
01
Akshan
Akshan
4 games
0%
02
Naafiri
Naafiri
4 games
0%
03
Singed
Singed
3 games
0%
04
Tahm Kench
Tahm Kench
2 games
0%
05
Sylas
Sylas
2 games
0%

Strong Against

EASY
01
Taliyah
Taliyah
2 games
100%
02
Cho'Gath
Cho'Gath
2 games
100%
03
Qiyana
Qiyana
2 games
100%
04
Viego
Viego
2 games
100%
05
Kindred
Kindred
2 games
100%

Synergy With

DUO
01
Shaco
Shaco
1 games
100%
02
Sion
Sion
1 games
100%
03
Leona
Leona
1 games
100%
04
Teemo
Teemo
1 games
100%
05
Tahm Kench
Tahm Kench
1 games
100%
// MATCHUP LOOKUP

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// HOW TO PLAY · SENNA

Early Game

Senna bot lane is utility + farm. Start Doran's Blade + 3 pots. Last-hit CS, push wave to deny enemy roam.

Level 2 spike with full kit. Use abilities for utility (slow, root, sustain) not just damage. Trade when support sets up CC chain. Ward tri-brush at 0:30.

Mid Game

Essence Reaver/Kraken + Berserker's Greaves is your spike. Senna brings team utility — R global, AoE wave, slow, shield. Roam to objectives with cross-map R.

IE or RFC 2nd item depending on AA range. Stand 700+ behind frontline. Long Sword path for lethality variant (Varus).

Late Game

Utility carry. Senna provides team utility (CC, shield, AoE wave, global) on top of sustained DPS. Stand 700+ behind frontline.

Mortal Reminder vs healing comp. Last Whisper variants for armor pen. Save R as match-ending utility.

Win Condition

Farm to 2 items → R-engage teamfights → carry team utility. Senna doesn't burst; you facilitate team wins.

Win: 7 CS/min + 3+ R engages + 80%+ KP. Lose to: hyper carries (Vayne, Twitch) — kite + utility wins.

Power Spikes

Level 2 — full kit utility unlocked. Level 6 — R for cross-map engage. Mythic (1st item) — wave clear + first-item utility. Berserker's Greaves — AS for AA-heavy kit. Level 11 — R rank 2 + 3 items = teamfight carry. Infinity Edge (2nd item) — crit damage spike.

Tips & Combos

Combos:

  • Q (utility) -> auto -> W or E proc = sustained chip
  • R as cross-map engage tool, not as solo execute
  • AA reset abilities preserve DPS

Anti-tips:

  • Don't burst tanks — utility kit doesn't shred HP
  • Don't waste R on missed angle — long cooldown
  • Don't AA in melee — kite at max range

Pro tricks:

  • Cross-map R for global presence on objectives
  • Lethal Tempo stacks during sustained DPS
  • Ward objectives 60s before spawn for R setup
// SIMILAR · SUPPORT

// lanelore · patch — · stats aggregated daily from solo queue ladder