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Taric

Taric

the Shield of Valoran
Support Tank

Taric is the Aspect of the Protector, wielding incredible power as Runeterra's guardian of life, love, and beauty. Shamed by a dereliction of duty and exiled from his homeland Demacia, Taric ascended Mount Targon to find redemption, only to discover a...

Win Rate
pending
Pick Rate
pending
Ban Rate
 
Tier
 
TOP
available
JUNGLE
available
MID
available
ADC
no data
SUPPORT
active
// BUILD · SUPPORT
Start Item #3858 Item #2003 Core Item #3877 Item #3111 Item #3190 Item #3109 Item #3107 Item #3050
Spells #4 #14
Skills
E Q W E E R E Q E Q R Q Q W W R W W
// LANE PERFORMANCE

Weak Against

HARD
01
Shaco
Shaco
5 games
0%
02
Skarner
Skarner
2 games
0%
03
LeBlanc
LeBlanc
2 games
0%
04
Nidalee
Nidalee
2 games
0%
05
Morgana
Morgana
2 games
0%

Strong Against

EASY
01
Tahm Kench
Tahm Kench
6 games
100%
02
Brand
Brand
2 games
100%
03
Rammus
Rammus
2 games
100%
04
Zac
Zac
2 games
100%
05
Taliyah
Taliyah
2 games
100%

Synergy With

DUO
01
Qiyana
Qiyana
1 games
100%
02
Sylas
Sylas
1 games
100%
03
Nilah
Nilah
1 games
100%
04
Heimerdinger
Heimerdinger
1 games
100%
05
Kog'Maw
Kog'Maw
1 games
100%
// MATCHUP LOOKUP

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// HOW TO PLAY · TARIC

Early Game

Taric's early lane is tanky trade-and-stun. Stack passive (Bravado) — every 2nd AA gives AoE damage + CDR. Trade with E (Dazzle) stun + AA chain — your Q (Starlight's Touch) sustains you back to full.

Link W (Bastion) on your ADC for shared damage taken + range extension on E. Stand 600-700 range from enemy support to bait their engage, then E them as they step up.

Mid Game

Mercury's Treads + Locket is your 1-item spike. R (Cosmic Radiance) cancels every CC/burst combo — save it for the enemy mage's full rotation.

Link W with your jungler at scuttle for free range extension on stun. Roam with E ready — Taric's stun lands at 575 range, with W-link goes to 700+.

Late Game

Invulnerability merchant. R gives your entire team 2.5s invuln — pop it as the enemy frontline engages, then your team free-engages back. Stay near your fed carry — Bastion (W) tethers them with shield + damage share.

Knight's Vow + Redemption + R = your ADC takes 60% reduced damage and revives at the end. Tank multiple divers.

Win Condition

Survive lane, scale to 3 items, then save your carry with R every fight. Taric scales with team health — you win late-game teamfights. Lose if you give up snowball windows early.

Win: 0 ADC deaths first 15min + R bait-saved 2+ teammates per teamfight. Lose: ADC is 0/4 by 12min -> no one to protect.

Power Spikes

Level 2 — Q + E unlocked, first trade window. Level 6 — R for first teamfight invuln. Locket (1st item) — tank + shield combo. Knight's Vow (2nd item) — tether your ADC. Redemption (3rd item) — global heal + R = unkillable team. Level 16 — R rank 3 = 3.5s invuln window.

Tips & Combos

Combos:

  • W (link ADC) -> AA -> AA (Bravado proc) -> E (stun from W-link range) -> AA = trade-burst with 700+ stun range
  • R activates with 2.5s windup — pre-cast it BEFORE the engage hits
  • Q heals 3-stack (3 separate casts) — burst-heal an ADC mid-teamfight

Anti-tips:

  • Don't burn R early — it's a 160s CD ult, single-use teamfight saver
  • Don't W-link low HP ally — they share YOUR incoming damage
  • Don't E from melee — the stun has 1.4s windup, enemies can flash it

Pro tricks:

  • Bastion (W) extends E stun range +100 if cast on the linked ally's target
  • R is castable while CC'd — pre-bind it during enemy chain CC
  • Q AP-stacks chain-heal — full 3-stack heals 600+ at level 11
// SIMILAR · SUPPORT

// lanelore · patch — · stats aggregated daily from solo queue ladder