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Taric
Taric is the Aspect of the Protector, wielding incredible power as Runeterra's guardian of life, love, and beauty. Shamed by a dereliction of duty and exiled from his homeland Demacia, Taric ascended Mount Targon to find redemption, only to discover a...
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Core
Weak Against
HARD
Strong Against
EASY
Synergy With
DUO
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Early Game
Taric's early lane is tanky trade-and-stun. Stack passive (Bravado) — every 2nd AA gives AoE damage + CDR. Trade with E (Dazzle) stun + AA chain — your Q (Starlight's Touch) sustains you back to full.
Link W (Bastion) on your ADC for shared damage taken + range extension on E. Stand 600-700 range from enemy support to bait their engage, then E them as they step up.
Mid Game
Mercury's Treads + Locket is your 1-item spike. R (Cosmic Radiance) cancels every CC/burst combo — save it for the enemy mage's full rotation.
Link W with your jungler at scuttle for free range extension on stun. Roam with E ready — Taric's stun lands at 575 range, with W-link goes to 700+.
Late Game
Invulnerability merchant. R gives your entire team 2.5s invuln — pop it as the enemy frontline engages, then your team free-engages back. Stay near your fed carry — Bastion (W) tethers them with shield + damage share.
Knight's Vow + Redemption + R = your ADC takes 60% reduced damage and revives at the end. Tank multiple divers.
Win Condition
Survive lane, scale to 3 items, then save your carry with R every fight. Taric scales with team health — you win late-game teamfights. Lose if you give up snowball windows early.
Win: 0 ADC deaths first 15min + R bait-saved 2+ teammates per teamfight. Lose: ADC is 0/4 by 12min -> no one to protect.
Power Spikes
Level 2 — Q + E unlocked, first trade window. Level 6 — R for first teamfight invuln. Locket (1st item) — tank + shield combo. Knight's Vow (2nd item) — tether your ADC. Redemption (3rd item) — global heal + R = unkillable team. Level 16 — R rank 3 = 3.5s invuln window.
Tips & Combos
Combos:
- W (link ADC) -> AA -> AA (Bravado proc) -> E (stun from W-link range) -> AA = trade-burst with 700+ stun range
- R activates with 2.5s windup — pre-cast it BEFORE the engage hits
- Q heals 3-stack (3 separate casts) — burst-heal an ADC mid-teamfight
Anti-tips:
- Don't burn R early — it's a 160s CD ult, single-use teamfight saver
- Don't W-link low HP ally — they share YOUR incoming damage
- Don't E from melee — the stun has 1.4s windup, enemies can flash it
Pro tricks:
- Bastion (W) extends E stun range +100 if cast on the linked ally's target
- R is castable while CC'd — pre-bind it during enemy chain CC
- Q AP-stacks chain-heal — full 3-stack heals 600+ at level 11
// lanelore · patch — · stats aggregated daily from solo queue ladder
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