Lanelore — every lane has a lore

Start typing a champion name.

Xerath

Xerath

the Magus Ascendant
Mage Support

Xerath is an Ascended Magus of ancient Shurima, a being of arcane energy writhing in the broken shards of a magical sarcophagus. For millennia, he was trapped beneath the desert sands, but the rise of Shurima freed him from his ancient prison. Driven...

Win Rate
pending
Pick Rate
pending
Ban Rate
 
Tier
 
TOP
available
JUNGLE
no data
MID
active
ADC
available
SUPPORT
available
// BUILD · MID
Start Item #1056 Item #2003 Core Item #3877 Item #3020 Item #6655 Item #4645 Item #3089 Item #3135
Spells #4 #14
Skills
Q E W Q Q R Q E Q E R E E W W R W W
// LANE PERFORMANCE

Weak Against

HARD
01
Riven
Riven
6 games
0%
02
Wukong
Wukong
4 games
0%
03
Zac
Zac
4 games
0%
04
Master Yi
Master Yi
4 games
0%
05
Garen
Garen
4 games
0%

Strong Against

EASY
01
Ezreal
Ezreal
7 games
100%
02
Neeko
Neeko
5 games
100%
03
Shen
Shen
4 games
100%
04
Viego
Viego
4 games
100%
05
Heimerdinger
Heimerdinger
4 games
100%

Synergy With

DUO
01
Nautilus
Nautilus
3 games
100%
02
Kai'Sa
Kai'Sa
2 games
100%
03
Bard
Bard
2 games
100%
04
Zed
Zed
2 games
100%
05
Kha'Zix
Kha'Zix
2 games
100%
// MATCHUP LOOKUP

Going against someone specific?

Type your lane opponent to open a dedicated matchup page — build, runes, summoner spells, skill order and tactical notes for that exact pairing.

// HOW TO PLAY · XERATH

Early Game

Xerath mid is long-range poke + scaling. Start Doran's Ring + 2 pots. Q-poke from 800+ range — chip enemy from screen edge.

Push wave with W AoE — force enemy under tower and deny CS. Track jungler; poke mages have no escape tools.

Mid Game

Luden's Companion + Sorcerer's Shoes is your spike. Xerath pokes from 1000+ range — out-range every assassin pre-engage.

Shadowflame 2nd item for magic pen. Roam side lanes post-6 — Q-poke long-range. Push wave under tower then roam.

Late Game

Backline artillery. Stand 1000+ range from frontline. Q-poke priority targets through enemy frontline. Xerath scales infinitely on AP items.

Rabadon's + Void Staff 4-5th = max poke damage. Stand near tank ally always — die in 1 hit to assassins.

Win Condition

Out-poke lane → 1 item spike → R-burst teamfights. Xerath doesn't peel — your team needs another peel source.

Win: 50%+ Q hit rate + 3+ R kills per game. Lose to: gap-close assassins (Zed, Talon) — need Zhonya's 1st item.

Power Spikes

Level 2 — full poke combo unlocked. Level 6 — R for cross-map R or long-range execute. Luden's Companion (1st item) — wave clear + burst proc. Sorcerer's Shoes — magic pen for true damage. Level 11 — R rank 2 + 2-3 items. Rabadon's Deathcap (5th item) — 35% AP amplifier.

Tips & Combos

Combos:

  • Q (long-range poke) -> auto -> W (AoE) = sustained chip
  • Hit Q on minion to bait enemy approach, then full combo
  • Flash + R for guaranteed cross-screen execute

Anti-tips:

  • Don't engage solo — poke mages die in melee
  • Don't waste mana on missed Q's — manage for the actual fight
  • Don't fight at melee range — keep 800+ from frontline

Pro tricks:

  • Arcane Comet keystone procs every Q at max range
  • Push wave under tower mid-game, then roam with R
  • Stack passive procs (Liandry burn) BEFORE the actual fight by pre-poking
// SIMILAR · MAGE

// lanelore · patch — · stats aggregated daily from solo queue ladder